During a recent Nintendo Q&A, the developers behind Zelda: Echoes of Wisdom discussed how the game started out with a different idea in mind. If things had turned out differently, players could have found themselves with a Zelda game more similar to Super Mario Maker more than anything else.
Zelda fans have been asking for a game that gives the princess a more prominent role - and preferably a playable one - for years. Nintendo surprised everyone by announcing Zelda: Echoes of Wisdom, the first main series game to put Zelda in the main playable role. Just about every Zelda game has unique skills, items, and techniques, and this one is no different, with Zelda able to copy items and even monsters to help her explore and fight. This ability is where the game really got its start, but it wasn't intended to be used this way.
Nintendo confirms that a classic feature will return in the upcoming Legend of Zelda: Echoes of Wisdom, one that might excite old-school fans.
In a Q&A with the development team, including Eiji Aonuma, the developers discussed how the game began its development as a dungeon editor of sorts. Initially, Link was the...