Sucker Punch Wants Ghost Of Yotei's Open World To Be Less Repetitive

Sucker Punch Wants Ghost Of Yotei's Open World To Be Less Repetitive

From TheGamer (Written by George Foster) on | OpenCritic

Sucker Punch has confirmed in a recent interview that it aims to make Ghost of Yotei's open-world less repetitive than the one featured in Ghost of Tsushima.

Although Ghost of Tsushima is generally considered to be one of the best PlayStation exclusives from the PS4 era thanks to its excellent combat and gorgeous environments, that's not to say that it's completely free of problems. The biggest complaint that most players had with Jin's journey through Tsushima was how repetitive the open world could be.

Bringing back Jin Sakai for Ghost of Yotei would have robbed him of the ending he deserved.

While Tsushima's visuals made it a joy to explore, there wasn't much in the way of unique activities, leading to a lot of trips to hot springs, sit-downs for haikus, and enemy bases to take over. When Ghost of Yotei was finally announced last week, a lot of fans were hoping that notable downside would be addressed, something that Sucker Punch has since confirmed to be the case.

As pointed out by Eurogamer, The New York Times recently had the chance to speak with Ghost of Tsushima's creative directors, Nate Fox and Jason Connell, about the...

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