The reception of Starfield has always been a mixed bag. Some people are massive fans while others are wholehearted detractors. Either way, the consensus is more or less that Starfield hasn't lived up to the lofty expectations of being Bethesda's next big RPG. The release of Shattered Space to mixed reviews on Steam also probably hasn't been the evolution Bethesda was looking to foster with the expansion.
Starfield's lead writer and design lead Emil Pagliarulo has always been one of the game's biggest champions. In an interview with GamesRadar+ ahead of Shattered Space's release, the Bethesda veteran maintained his stance on the studio's polarising space RPG.
"I think, in a lot of ways, Starfield is the hardest thing Bethesda has ever done," Pagliarulo began. "We pushed ourselves to make something totally different. To just jam into an Xbox, the biggest, richest space simulation RPG anyone could imagine. That we pulled off Starfield makes it something of a technical marvel. It's also, in a lot of ways, the best game we've ever made. But for us, most importantly, Starfield has its own unique personality, and now sits right next to Fallout and Elder Scrolls."
This is certainly high praise considering Bethesda...