Fallout 3 Ending Backlash Changed How Bethesda Approached DLC

Fallout 3 Ending Backlash Changed How Bethesda Approached DLC

From TheGamer (Written by Rhiannon Bevan) on | OpenCritic

Games discussed:

Starfield's first story expansion, Shattered Space, is out now. While it isn't going down great on Steam, it gives Starfield players a new area to explore, as well as a new story to dive into.

To mark its launch, Starfield's lead writer, Emil Pagliarulo, is reflecting on how Bethesda approaches DLC in its games. In an interview with GamesRadar Pagliarulo says that Bethesda thinks about DLC "more than any other studio", and it all goes back to the backlash against Fallout 3's ending.

For those of you who need a refresher, Fallout 3 launched in 2008. At launch, anyone who got to the end of the game was presented with a choice: either you or an NPC, Sarah Lyons, had to go into a heavily irradiated chamber and activate a water purifier. Whoever did it would die, so if you sent Sarah in there, the ending slides pretty much called you a coward. Thus, many players were killed off.

Sounds fair enough, right? Well, it would be, if it wasn't for the fact that three of the companions you can bring into the final mission are either partially or completely immune to radiation. You could ask them to go...

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