You can always tell the good games from the great ones and the masterpieces by the level of detail and love that went into making the title special. Yes, the story, visuals, and gameplay are all important, but without the “connective tissue” to make it all pop, it only feels basic at times. That’s likely why the Persona franchise started out as a niche RPG series until Royal came around and stylized everything to high heaven. Among that overhaul were the breathtaking and innovative menus that made the game look like nothing that came before.
What might surprise you, though, is that while the Persona team used that design aesthetic for future titles and remakes, including the upcoming Metaphor ReFantazio (read our review!), it’s actually a bit “annoying” to make, according to the series director Katsura Hashino. He talked with The Verge about the menus and dropped this interesting factoid about making the menus:
So, yeah, the next time you play an Atlus title with those kinds of menus, spare a thought for the team that worked REALLY hard to make it all work. It wasn’t easy.