Pathea Games has announced that it's skipping an Early Access phase for My Time at Evershine and going straight to a full release thanks to the staggering sum of money the game has raised via Kickstarter.
In a message on X (formerly Twitter), Pathea reveals that My Time at Evershine's hugely successful crowdfunding campaign, which was fully funded less than an hour after its launch, has hit the $2.5 million milestone. Not bad, considering its initial goal was a humble $200,000.
As a result of that milestone being reached, My Time at Evershine will skip Early Access, and two pairs of "non-core characters" will now have optional Rival Romances to pursue. That's in addition to already-hit stretch goals like body customization, expanded wardrobe options, and more.
Since the $2.5m milestone has been reached, it now remains to be seen whether further stretch goals will be hit. At $2.75m, Pathea will add a new core romanceable NPC with the opposite gender to the $1.7m stretch goal's bachelor or bachelorette.
$3m in funding means that you'll get to build your own zoo, which can then be visited by tourists to give you some extra income. Five additional...