Valve Now Requires Devs to Disclose Kernel-Level Anti-Cheat Measures on Steam | TechRaptor

Valve Now Requires Devs to Disclose Kernel-Level Anti-Cheat Measures on Steam | TechRaptor

From TechRaptor on | OpenCritic

Valve has announced that developers who want to put their games on Steam will need to disclose whether those games are using any kind of kernel-level anti-cheat software going forward.

Announcing the changes via the Steamworks community page, Valve says this is a change that's been requested by both developers and players; devs want better options to "share anti-cheat information" with players, while players are requesting more anti-cheat "transparency".

To that end, a new field has been added in which developers can indicate the anti-cheat software that comes with their game. If a developer's game contains kernel-level and client-side anti-cheat measures, then those measures must be disclosed via this new field.

This also applies to games that are already on Steam, so developers who are currently using kernel-level anti-cheat solutions will need to add this disclosure to their games' Steam pages.

If games are using anti-cheat that isn't kernel-based or is server-side, then their developers aren't technically required to disclose this information, but Valve says it thinks that letting players know about this would be beneficial on both sides.

If you're a Steam developer, you can find...

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