Monster Hunter Wilds Open Beta Impressions – OK Capcom, I’m Impressed

Monster Hunter Wilds Open Beta Impressions – OK Capcom, I’m Impressed

From The Outerhaven Productions (Written by Keith Mitchell) on | OpenCritic

With the weekend over and Capcom ripping the Monster Hunter Wilds open beta from my hands, I had some time to reflect on what we experienced over the past three days. If you’re a PlayStation Plus subscriber, you lucky ones got a bit more playtime. This was my first time getting hands-on with Monster Hunter Wilds since I wasn’t able to get hands-on during Summer Game Fest and PAX West 2024.

I won’t dive too deeply into every detail of the beta, but I’ll touch on the elements that stood out during and after a few hours with the open beta.

Remember your first time playing Monster Hunter World? Monster Hunter Wilds captures that feeling but amplifies it tenfold. The maps aren’t just larger than those in World—they’re brimming with intricate details, both big and small. Much of this is thanks to the technical upgrade from the MT Framework engine to the RE Engine, but the artistic effort shines through just as much.

The maps are also richer in resources for crafting and offer more intuitive navigation. We now have a fully 3D map that can be rotated and zoomed, adding a dynamic, user-friendly way to explore and...

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