The PS5 Pro is finally here, and you'd think with the improved tech, games like Elden Ring would finally be able to reach a steady 60fps, but that isn't the case.
As broken down by Digital Foundry, Elden Ring has three modes — quality, performance, and ray-tracing. Quality runs at native 4K, performance aims for 60fps by using dynamic resolution, and ray-tracing reduces resolution to 1620p for the improved lighting effects.
Unfortunately, none of them are viable for reaching a consistent 60fps.
Even with the PS5 Pro's boosted horsepower, Quality mode struggles to stay at 60fps. A lot of the game does reach that number, but for the most part, it runs at 50fps, with occasional dips into the 40s (which isn't great considering the VRR support stops at 48fps).
Digital Foundry's testing showed that Performance fares better on the PS5 Pro, but for whatever reason, it doesn't stay locked to 60fps with a "weird assortment of dropped frames". That being said, it's a better option than Quality, because it doesn't drop below the VRR margin.
Quality doesn't stay at 60fps, so adding ray-tracing on top...