Six Days In Fallujah Revives Republic Commando Gameplay Today

Six Days In Fallujah Revives Republic Commando Gameplay Today

From DualShockers (Written by Jaime Tugayev) on | OpenCritic

"Delta squad, form up."

In 2005, LucasArts released what could be the magnum opus of Star Wars games and single-player tactical shooters as a whole.

Star Wars: Republic Commando threw you in as the leader of a four-man special forces unit tasked with thwarting the galactic separatist menace, and it was your leadership that determined your squad's success.

They don't make games like that anymore... but Six Days in Fallujah wants to change that. Although not a new game per se, Six Days is reborn after today's Command and Control update.

The Command and Control update tries to break from the original gameplay loop, bringing AI fire team action back from the grave with a mix of story missions and procedurally generated ones with new customization options.

An Ode to Tactical Shooters of Yore

Six Days does not try reinventing the wheel with the Command and Control update. The way you command your AI team is delightfully similar to the games that made tactical shooters so great many years ago.

You can tell your crew where to go, look, and where to put down suppressive fire, on top of more specific commands such as stacking up for doors...