If you ask any Fallout fan what their favorite entry in the franchise is, it's likely a large portion will say Fallout: New Vegas. Obsidian's take on the post-apocalyptic wasteland stands as one of the best entries in the series, due in large part to its expert quest design and player agency.
That said, as beloved as Fallout: New Vegas is, that wasn't always the case. In fact, Obsidian was aware going into New Vegas that the game would be the subject of complaints due to bugs and comparisons to Fallout 3. Still, that didn't deter the studio from putting its best foot forward, even knowing the potential for backlash was high.
If games need five years (or more) of development, studios need to let other devs work with their IP.
Speaking to Edge Magazine, New Vegas's director, Josh Sawyer, relayed some of the fears that Obsidian had ahead of the game's official launch. Because the team was given such a tight deadline of 18 months, assets from Fallout 3 were inevitably going to be reused, and the game wasn't going to feel nearly as complete on Day One.
“I knew that people would say 'Hey, this basically looks...