Raids have come to Ubisoft's middling Tom Clancy's Ghost Recon Breakpoint, marking the first time the series has ever included such content. The ever-popular game mode comes to Breakpoint as Project Titan, a free four-player raid which is meant to provide some of the game's most difficult challenges yet.
Project Titan is set on Golem Island, a brand new location for the game which sits off the coast of Auroa. It's home to an active volcano and a new faction of Cole D. Walker's Wolves, the Red Wolves. New, exacting combat drones roam the island and must be taken out by the player team.
This includes four bosses: Baal, Quantum Computer, Gargoyle, and Cerberus. Each drone has its own unique design and maneuvers. To access this first raid, a gear score of 150 or above is a requirement. It will open on Normal difficulty, but Ubisoft says Easy and Heroic variants will arrive in 2020 for those looking to tweak their raid experience. In the meantime, the raid will refresh weekly and feature new objectives, enemy setups, and rewards each time. You can see some of the new setting and enemies on display in the reveal trailer below.
Ghost Recon Breakpoint released in October of this year to suboptimal OpenCritic scores, averaging a Weak 57. Critics cited repetitive missions, a lack of major changes over 2017's Wildlands, and bugs as some of the game's biggest shortcomings. Even Ubisoft's Yves Guillemot publicly admitted the same in an earnings call weeks ago, saying the game lacked enough "differentiation factors" to stand out, and revealed the game has underperformed both critically and commercially.
The dual-flop has led to Ubisoft to make some sweeping changes in their internal processes, including delaying three major releases, Watch Dogs Legion, Gods and Monsters, and Rainbow Six Quarantine, out of the early 2020 window to give each team more time to ensure their games are pristine when they finally do hit stores.