A former Bethesda developer recently revealed that he was surprised by how many loading screens were added to Starfield late in development. Frequent loading screens are among the most controversial aspects of Starfield, so it’s surprising to see a former developer claiming that the game could potentially have existed without them.
Released in 2023, Starfield was a fairly controversial game at launch. While Starfield obtained positive reviews, currently holding an average critic score of 85 on OpenCritic, the space exploration game was widely criticized by portions of the player base. Some of the most common criticisms against the title were aimed at its vast yet shallow open-world universe, and frequent, immersion-breaking loading screens.
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Former Starfield developer Nate Purkeypile, who worked on Starfield until 2021, recently told VideoGamer that the title had significantly fewer loading zones during his tenure. The most visible locations where this was a problem were in the game’s cities, such as Neon, a place that Purkeypile extensively worked on. According to Purkeypile, Starfield “could have existed without those [loading zones]. Like, some of those were...