NobleGamer Not For Broadcast Review
Sep 16, 2025
I recommend this game to anyone who can appreciate FMV, is intrigued by controlling a TV & news station, is good with sociopolitical satire, and is not faint of heart. It may be the most important satirical game you can play right now.
Spoiler free, here is what you need to know:
+The story plays out in part during broadcasts and away from the control room in text based story about your character's life with 3D scene backdrops. You make choices in both that can influence the story, your family, and beyond. Play a TV control room broadcaster that is married with a family.
+This is the most accessible PC game I have ever played - Not just highly customizeable difficulty settings, but more importantly configuration for audio/visual/physical abilities.
+It took me several hours to finish one playthrough. There are ~13 different endings, each with their own epilogue, and 40 hours of total FMV. I am motivated to play through to other epilogues sometime.
+3D visuals of in & outside the broadcast room are decent though nothing special, with much more detail in the broadcast room which is what matters.
+The acting is hillarious for the satire that this game is. There is plenty of absurdity, not all of which is laugh out loud funny, but there is a good mix that I think works for me and most of the type of people I recommended this game to.
+Aside from story mode, there is also a Telethon and a Challenge mode, which I am motivated to play sometime. Any footage that you play is unlocked in the Archives which can be played back later at anytime from any camera angle you choose.
+Common controls are often intuitive: Picking 1 of 4 camera angles, loading commercial tapes & playing them (3 per day), censor button, interference dial.
?The checkpoint system during broadcast days is nice, and there is an opportunity to restart a segment (which I did a few times) and maybe restart a day. However in order for a checkpoint to be saved for a finished segment (3 per day), you must allow the segement's ad to play all the way through before quitting. Otherwise you will lose your finished segment's progress.
-There are no save checkpoints for The Telethon under Extras. Allow around 45 minutes, with ~15 minutes per segment. It unlocks in the early to mid game after the player has made it far enough to grasp the general mechanics, as that is all that is needed.
-The finer details on picking camera angles versus amount of time spent on a given camera when it comes to audience satisfaction is somewhat vague. You are told in the integrated tutorial to not spend more than 10 seconds on any shot (but the obvious exception is if there is only 1 angle that is Green lit while all others are Red), and IIRC you aren't supposed to switch between shots too often. So lets say there's a segment that always has only one Green lit shot at any time, and the rest are Orange, if the Green shot switches cameras more often than 5-7 seconds, then your broadcast rating will say that your editing sucked despite maximizing amount of time improving ratings. You really have to keep an eye on the ratings indicator in situations like this where you think you are doing good, but really you need to change cameras because the audience is bored. The 10 second rule trumps all as long as there isn't a bunch of other Red shots.
+Mid to late game introduces additional controls sometimes: Sound effects, second channel interference, and beat based camera cuts that add a multiplier to ratings.
+Sometimes in the mid to late game, there are not just additional controls or some types of controls going haywire. There was only one day that was particularly chaotic, but it made sense, and any other extra stuff seemed reasonably challenging without being crazy difficult.