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Bonaparte: A Mechanized Revolution is an intriguing strategic title, with some good ideas and premises, but which stumbles over itself due to some design choices and a technical side that is not 100% refined.
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Contraband Police, also on Console, confirms the quality of the title. It is a particular game, at times surprising, which manages to bring bureaucracy and adrenaline, morality and opportunism together.
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DIGGERGUN, despite its flaws, still manages to hit the mark for authenticity and coherence. It's not a game for everyone, but those who manage to appreciate it will find a different experience than usual.
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It Takes a War is a title that thrives on contrasts. It is a short but intense experience, technically poor but conceptually rich, which uses the video game to talk about something bigger.
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Anima: Gate of Memories I&II Remaster is a valid collection, which brings back two good titles with a revised graphic and technical look, but also with their main problems and defects.
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Tales of Xillia Remastered is a love letter to one of the most beloved chapters of the series, which thanks to a multitude of quality of life, presents the most refined experience possible for the title.
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Voidtrain is a title that players who have more time to dedicate to it will appreciate more, but in any case the experience remains totally mediocre and not too exciting.
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Syberia – Remastered is a refined nostalgic operation, capable of restoring the magic of the original with a more modern technical aspect and a more accessible rhythm.
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Echoes of the End: Enhanced Edition is the game that the original should always have been, fixing the biggest critical issues, but still stumbling on the performance side.
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Truck Driver: The Dutch Connection is a road transport simulation that is striking for its atmosphere, setting and accessibility, but which lacks depth and very little technical clarity.
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RV There Yet? it's a one-shot experience that I certainly wouldn't recommend if you want a couple of evenings of unbridled fun, but the numerous bugs and lack of content undermine the experience.
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Neon Inferno is fast-paced, has style to spare and is damn spectacular. A perfectly calibrated mix between nostalgia and modernity, between technical precision and 90s arcade madness.
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ARC Raiders is one of the most interesting surprises of the year: an ambitious, refined and visually enchanting extraction shooter, which conveys a sense of immersion and danger like few others.
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Battlefield REDSEC is a concrete and largely successful proof of how the Battlefield franchise can adapt to the free-to-play battle royale format without giving up its iconic identity.
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Dream Garden is a small experiment in calm and creativity. It is certainly not suitable for everyone, but those who appreciate it will find themselves immersed in peace and creativity for a few hours.
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Painkiller is not a reboot of the saga but rather a remake to try to create a cooperative experience which however does not shine in almost anything, leaving only a bad taste in the mouths of historical fans.
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Devil Jam is a hellish, musical roguelike that turns Survivors-like chaos into art. It's a game of rhythm, instinct and patience, but one that could have needed more polishing.
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Simon the Sorcerer Origins is a successful return of a legend of the genre. It's not perfect, but it's a title that knows how to entertain, fascinate and bring back the point-and-click genre.
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GODBREAKERS is a title that knows how to entertain. It has style, rhythm, and a soul that looks with respect to the greats of the genre, but fails to take flight due to its limitations.
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Pokémon Legends: Z-A is an important title for the franchise: a turning point and a breath of fresh air. An excellent basis for the future, still held back by technical limits and conservative choices.
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