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An unambitious party game that can't quite live up to the potential of its unusual premise
As much fun to pick up and play as ever, but the title has barely changed year on year.
DriveClub is a racer that entertains despite its shortcomings, but suffers from an identity crisis
The best Basketball sim to date, despite a lack of significant changes.
An involving racer that struggles to offer a solid challenge.
F1 2014 is a very iterative update, with no great new ideas, but it's still an expertly crafted testament to its source material.
Brutal, gory, and one of the most tense games in recent memory - though not without fault.
A challenging, well-designed stealth game only let down by irritating combat and a lack of visual flair.
An absolutely phenomenal sequel, and one of the best games the Wii U has to offer.
Definitive Edition is not quite an essential purchase – especially if you already played and finished the original release – but it's definitely worth picking up if you're hankering after the kind of open world criminal action that doesn't take itself too seriously.
Futuridium EP Deluxe is a cracking little arcade game, best for playing a set of levels when you have a moment rather than a long gaming session, and while later levels can be a bit frustrating, playing it in small bites makes it much more enjoyable.
Overall, Stronghold: Crusader 2 does a lot of things well. Managing the economy is important, but it doesn't need to be constantly managed (although you do need to take the right resource path in order to succeed). Combat is the traditional RTS "smash into each other experience" but it works well (despite the questionable unit AI), and building your castle is incredibly pleasing despite the dodgy interaction with terrain. Irritating moments such as the enemy Lord fights and generally high difficulty detract significantly from the game, but it's still an enjoyable romp for any RTS fan.
The toys still aren't cheap, and jumping in here (the new starter pack only has two Skylanders, as it also has two traps) means you're probably going to want to get a few extra toys right out of the gate. But Toys for Bob continue to hold fun in the highest regard, and that's worth championing. But Lord only knows where they go next.
Dark, compelling, and occasionally unflinchingly brutal, Shadow of Mordor is Lord of the Rings for grown-ups. It's not just a good game based on an established franchise, but a fantastic game in its own right and one that deserves to be judged purely by its own merits, and not by what has come before.
It won't capture the attention or admiration of everybody, of course, but for those of you who yearn for days gone by, Chariot is a must see.
Hardcore strategy RPG fans may find a decent experience here. In fact, it may simply be the case that Natural Doctrine's blend of punishing difficulty and simple presentation don't gel with everyone. One thing that is certain is that Natural Doctrine us not designed for the casual crowd, and unless you're prepared to invest time and energy into learning its systems inside out – and then are still prepared to try and try again when you do know what you're doing – you'd be advised to away from this one.
Although CastleStorm seemed right at home on the Vita, it fits the PS4 very well, too. The bright visuals pop and sing thanks to the increased power and the game runs as smooth as butter at all times. Addictive and entertaining, CastleStorm's mix of fairytale whimsy and challenging strategy – as well as its mishmash of play styles – makes it a solid and enticing prospect whatever the platform.
Alien: Isolation is a phenomenal title marred by only one major issue that some will overlook, and others will find a deal-breaker. It's comfortably the best Alien game ever made, and delivers authenticity along with a new story that is worth seeing, experiencing, and fleeing from into the darkness. Never once allowing the immersion to be broken, Creative Assembly have done it. They have actually done it.
Wasteland 2 is a warm return to the RPGs of yesteryear. To quests that take hours to complete, to traps in every corridor, to desperate item foraging in light of dwindling ammo supplies. It's not a classic of its genre, but it is ultimately a beacon of hope for a certain style of RPG – the video game pen and paper style – that many thought had been lost in more recent years.
Each of the cases offers a unique and interesting story, and discovering what happened at each location is fascinating. While constantly pressing X to examine what seems like every object in a room becomes tedious it is easily offset by eureka moments that pop up every so often. The environments you explore are great but are unfortunately not helped by ropey visuals and a slew of technical issues. Perhaps Sherlock Holmes: Crimes and Punishments' greatest achievement is how guilty you feel when you punish an innocent person – even just being able to get it wrong is a superb idea.