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It's easy to lose track of time here, moving from one fight to the next, exploring every corner, and having fun with the constant sense of momentum. Between its satisfying combat, strong sense of scale, and commitment to its old school roots, this is one of the more memorable VR shooters to come out recently. If you enjoy fast paced action and don't mind a bit of a learning curve, this is the kind of game that can keep you hooked for hours without even realizing it.
ChainStaff is the kind of game that sticks with you because of how confidently it commits to its ideas. It takes a single mechanic and builds an entire experience around it without losing momentum or focus. The combination of strange storytelling, flexible gameplay, and striking visuals makes it feel distinct in a crowded genre. Even with some rough edges, there's a lot here to enjoy, especially if you like mastering systems and finding your own rhythm within them. It's also easy to see the appeal for speedrunning with how fluid movement can become. If it catches your interest even a little, it's worth stepping into, because there's not much else that plays quite like it.
The Day I Became a Bird is short, simple, and centered on a very specific feeling. If you're looking for something relaxed and inviting, it delivers on that without hesitation. The story is sweet, the presentation is thoughtful, and the overall experience feels genuine. It may not offer much reason to come back beyond collecting everything, but what's here leaves a soft impression. It's the kind of game that might remind you of what it felt like to be young, to care deeply about something small, and to believe that even the simplest idea could take flight.
Saros, while not without some notable flaws, is still an engaging, intricately crafted, and intriguing roguelike action game that sets a new bar for Housemarque as an upgrade to Returnal in many ways.
Tides of Tomorrow set out to overhaul the choice-based games genre with it's Story-Link feature and, while promising, it is a relatively shallow mechanic. Still, the original wrinkle it adds on top of a solid, albeit flawed single-player choice-based game is a welcome addition to the genre.
Capcom digs into their past to pave the way for their future, taking the tight gameplay experiences of their PS2 era games with a fresh new hook.
Dragonkin makes a mild attempt to walk among giants. With moments of great potential and elements of great design but poor implementation and lacklustre performances, this game only manages to be 'okay'
Devil Jam is a fun chaotic few hours enjoyed with cold a beer in hand after a long day's work, just don't expect it to be anything more than that.
Legacy of Kain: Ascendance is a disgrace to the legacy of the talented game developers like Amy Hennig and Paul Jenkins, who not only created one of the most underrated fantasy worlds of the gaming industry, but also managed to gather around a dedicated fan base that keep the soul of the series alive via YouTube video essays and Subreddit conversations. Ascendance is a nostalgia-filled title that is not even worthy of borrowing the titular name of the franchise, let alone be the title that the fans waited decades for: it's an unredeemable abomination.
RACCOIN: Coin Pusher Roguelike is messy and unpredictable, but it's also genuinely fun. It's the kind of game you load up for five minutes and somehow lose an hour to, because you're chasing that one moment where everything lines up and the coins keep falling. It shows that not every game needs to be tightly optimised or deeply strategic. Sometimes, it's enough to recreate a feeling. And if that feeling means anything to you, it might be worth dropping a coin in and seeing what happens.
Ereban: Shadow Legacy is a stealth game that understands the value of focus. Instead of trying to do everything, it builds its identity around shadows, movement, and clever level design. The result feels a bit like stepping back into the era of compact PS2 games where levels were designed with care and the experience trusted you to figure things out without constant handholding. What makes it even more impressive is that it comes from a small team making their first game. You can feel the passion behind it in the mechanics, the art style, and the thoughtful level design. The ranking system, different playstyles, and challenge medals also give the game plenty of replay value for anyone who enjoys mastering stealth systems.
Under Par: Golf Architect feels like a rough draft of something that could genuinely fill that SimGolf-shaped hole. It's got the charm and it's got the ideas; it just needs more polishing. If you've been waiting years for something like this, it's worth a look. Just go in expecting some rough edges… and maybe save often.
Jotunnslayer: Hordes of Hel is a chaotic battle royale with you against all the armies of darkness!
The first DLC for Powerwash Simulator 2 is an ambitious, nice homage to Adventure Time more flash than substance.
The long awaited reunion of Max and Chloe brings some of the series best scenes, but they forgot to build a compelling game around them.
Crimson Desert is a genre-bending experience; something that can't be easily categorized, and that is a good thing because it shows how complex and multi-layered the experience is.
A visually arresting, mechanically sharp extraction shooter that offers fun and rewards for those with the patience - and the time.
If it's on special, it's not bad for a quick pick up and play a round or two… but the random nature of the power cards and boosts and the ludicrously steep starting point for some levels, either via score or play space… means it can get frustrating quickly. I'm pretty near completing it and am quite sure I could with perseverance and more focused strategy… I've just lost all interest in doing so. If you like Balatro and think it would be interesting in a Scrabble setting, then I'd say grab a copy!
Incantation is a compelling psychological horror experience that delivers tension, atmosphere, and storytelling with subtlety and care.
Ariana and the Elder Codex lands as a solid, enjoyable adventure. It has its rough edges, especially with pacing and repetition, but the core experience is fun. The combat system carries a lot of weight, and the mix of spell customization, engaging bosses, and a charming visual style makes it easy to stick with. It's the kind of game you pick up out of curiosity and end up having a genuinely good time with. If you enjoy 2D action platformers with a bit of style and a magic-focused twist, this is an easy recommendation, especially if you're open to something that feels like a smaller, more overlooked gem.