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Psychonauts 2 recaptures the humor, heart, and much of the creative magic of the original game, with modern refinements that make it more pleasant to play. While the combat still feels a bit clunky and outdated compared to the rest of the game, fans of the original will no doubt delight in revisiting old friends and making new ones in this charming adventure.
Twelve Minutes fully embraces its time loop conceit to amp up tension and provide players with a cleverly directed puzzle to solve. Discovering the whos and whys of the game's central event in bite-sized increments is just as satisfying as interacting with its simple adventure-style interface. Its A-list casting and unanswered plot elements might distract from the overall package, but at its core, Twelve Minutes is a satisfying thriller that asks some dark and disturbing moral questions.
I don’t think I’m being unfair at all to Microsoft Flight Simulator to say that suggesting a purchase for those outside of the flight sim fanatic crowd is complicated. If you’re an Xbox Game Pass subscriber, however, this is one of the easiest recommendations I can make, even if I’m still a ways out from being able to formulate any sort of final opinion. This is an exciting and enthralling video game experience the likes of which rarely come around, and if you’re already paying Microsoft a subscription fee, there should be nothing stopping you from giving it a try.
Players coming in fresh to Neo: The World Ends with You might have a 14-year history to contend with, but that won't stop them from falling in love with Shibuya. Whether it's the complex and likable characters, the wickedly twisting storyline, or the frenetic yet strategic combat system, the long-awaited sequel has a lot to offer fans of action RPGs and the cult-classic series alike. Whether it was worth the wait depends on how long you've been waiting, but newcomers shouldn't shy away from this fantastic game.
The Legend of Zelda: Skyward Sword HD improves on the original in every conceivable way. The visual and performance upgrades make it feel like a new game, and the motion controls feel much more responsive, thanks to the Switch's Joy-Cons. But the new button controls are the biggest improvement; instead of fighting against the motion controls, players can now savor the satisfying combat and genius level design. What was once the outcast of the 3D Zelda games now stands tall as one of the best in the series.
For the first home console game in the series in nearly two decades, Mario Golf: Super Rush is a bit underwhelming, at least in terms of what it has to offer. Speed Golf and Battle Golf are both great ideas, but they aren't fleshed out enough to feel like main modes. Golf Adventure is a great way to add depth to what basically amounts to an extended tutorial, but it too suffers from pacing problems. Thankfully, the bulk of the game-the actual golfing-feels better than ever by being both technically challenging and more accessible.
Chivalry II is great fun when it works. Its combat is simple to learn and less simple to master, but incredibly rewarding no matter your skill level. The new 64-player matches and objective-based modes ensure intense, prolonged battles, and the variety in the classes will keep you motivated to grind for that next weapon. But the lack of variety in the maps and subclass abilities, and the overwhelming connection issues, make the game more frustrating than it should be.
I wouldn’t feel comfortable giving Game Builder Garage a score or full evaluation until I’ve made a game of my own that I consider to be complete and finished, but I’m still far from having any clue what that actually means. One of my personal goals is to make a multiplayer party game that my friends will legitimately enjoy, but I still need to come up with a concept and plan out its design, let alone start building it to see if it’ll all come together. How do I put a timeframe on that, when the very first step is reliant on creativity and inspiration? And then, how much time will I need for coding, testing, bug fixing, focus testing, and so on?
Ratchet & Clank: Rift Apart is the first game I've played since the ninth-generation consoles launched that feels like a true next-gen title. Insomniac Games has done everything that it needed to do in making both a sequel to its longest-running franchise and a true next-gen exclusive. While it might not technically be a PlayStation 5 launch title, it feels like one-a real preview of the console's capabilities. But beyond that, Rift Apart is just an absolute blast to play.
Shin Megami Tensei III: Nocturne HD Remaster brings back one of the most celebrated and beloved entries from the Megami Tensei franchise nearly 20 years after its original debut. The original Nocturne was a heck of a JRPG in its time, and Atlus has now upgraded it with higher-resolution widescreen visuals, richer vocal tracks, and some much-appreciated quality of life upgrades. Unfortunately, it also misses some areas of the game that equally needed touching up (such as the controls and camera), and it's hard not to feel like the game deserved a full remake rather than just a remaster.
Biomutant is trying to be too many things. It can be fun when you're comboing supernatural abilities and homemade weaponry to take down a group of bad guys as a furry little post-apocalyptic ronin. But its RPG mechanics are so clunky and uneven, and its various story threads are so underdeveloped, that you'll end up feeling like nothing you do actually matters. If you just want to explore yet another open-world and beat up some bad guys, then Biomutant will keep you busy for a few hours. Just be ready to encounter a slew of baffling and questionably executed design choices.
Famicom Detective Club: The Missing Heir is a captivating window not only into Nintendo's past, but also into the past of adventure games as a whole. While it retains some of the gameplay frustrations that plagued the genre back in its earlier days, The Missing Heir offers a gripping murder mystery at its core, wrapped in video and audio upgrades that freshen up the experience for a whole new generation of would-be detectives.
Resident Evil Village expands the pared-back, first-person gameplay of Resident Evil 7 into a more ambitious and over-the-top survival horror experience. Greater variety and more mechanical depth prove that there's a lot of potential left to explore in this new approach to the series, but some elements are a bit uneven, and you may find yourself missing the simplicity of the Baker ranch.
Returnal excellently blends third-person shooter gameplay with bullet-hell style enemies and roguelike elements to craft a fun, challenging action game that you'll have a blast learning to master. The only real shame is that the action is yoked to a story that mistakes being vague for being smart and interesting.
New Pokémon Snap might be one of the most thoroughly pleasant games that's come out for the Switch, if not ever. While the core gameplay is the same as it was in 1999, everything about the 2021 game is better. The environments are visual delights, the Pokémon are lovingly recreated, and the progression and pacing are just right. If the hobby of gaming has started to feel like a second or third job, then New Pokémon Snap might just be the vacation you need.
NieR Replicant ver.1.22474487129… remakes an under-appreciated action RPG for a new era of consoles and players, giving us another look into the beautifully bizarre mind of creator Yoko Taro. Replicant isn't the most impressive remake on a technical or visual level, but it's received some very welcome upgrades, such as an improved combat system. More importantly, the thing that didn't need fixing wasn't broken: the original's captivating storyline and cast of characters. Everything in that regard is still here as it should be, just told through the eyes of the initially intended protagonist, and with a few pieces of originally cut content restored.
People Can Fly's special brand of explosive gunplay is better than ever in Outriders, but the game loses its way by shoehorning in too many of the RPG mechanics that have become bog standard for the "looter shooter" genre. What should have been a rollercoaster all the way through ends up feeling more like a car in stop-and-go traffic.
Gnosia takes the classic social game of Werewolf and transforms it into a single-player graphical adventure experience. Arguing against the computer in an attempt to determine who is the human-killing alien in your group is far more dynamic and exciting than you'd ever expect this type of game to be. Unfortunately, its compelling gameplay gets tarnished somewhat by the requirement to go through those searches so many times that their charm can wear off. Still, Gnosia's engrossing story and fantastic cast of characters make the game's duller moments worth getting through in the end.
Really, though, 3 Out of 10’s biggest sin is that, when it comes to the actual “sitcom” parts of this “playable sitcom,” players basically have no influence on what happens. Most narrative games that let players make decisions to drive the story are high-stakes dramas. But if something is a playable sitcom, it seems strange that I can’t choose what the characters do or, especially, what jokes they make. Instead, it just seems like another game, albeit with a slightly shorter runtime and a slightly more humorous tone.
Maquette's core concept of puzzle solving in recursive environments is undeniably neat. But despite the handful of wow moments it enables, developer Graceful Decay ends up squandering much of the idea's potential due to pacing issues and rough edges.