Josh Harmon


51 games reviewed
71.4 average score
72 median score
36.7% of games recommended

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EGM
Josh Harmon
6 / 10.0 - Far Cry: New Dawn
Feb 14, 2019

Fire may have rained from the skies and wiped out entire nations, but the action in Far Cry New Dawn is pretty much the same as it ever was, only less so. A few interesting new tweaks to the series' formula are overshadowed by a cut-rate campaign, a story that gets colossally dumb in the third act, and a resource system that feels both unbalanced and pointless.

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Josh Harmon

Spider-Man's three-part DLC, The City That Never Sleeps, feels a bit like it's trying to have it both ways by telling a story set after the main game without changing up too much for the sake of anyone who might not play it. It might not be entirely fair to complain that an add-on doesn't feel like a true next chapter, and the gameplay certainly remains satisfying and tacks on some welcome challenge, but the full package is an unquestionable letdown after the soaring heights of the original campaign.

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Josh Harmon
8 / 10.0 - GRIS
Dec 13, 2018

With an arresting art style and admirable commitment to minimalist game design, Gris manages to turn a straightforward, often derivative platformer into something that feels far more special and important.

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Josh Harmon
Nov 20, 2018

I’m surprised to see that the story appears to actually be pushing forward from Spider-Man‘s ending, which already teased a direction for any future sequel.

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Josh Harmon
Oct 22, 2018

For now, The Heist is a fun little way to spend more time with the delightful gameplay, characters, and world of Marvel's Spider-Man, but it certainly doesn't feel like a complete, satisfying expansion on its own.

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Josh Harmon
8 / 10.0 - Forza Horizon 4
Sep 24, 2018

Forza Horizon 4 delivers another standout racing experience with plenty of cars, races, and charm, but the way the game implements its much touted seasons feels unnecessarily restrictive and takes away from what would otherwise be a neat addition.

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Josh Harmon
6 / 10.0 - Donut County
Sep 5, 2018

Donut County isn't really bad at what it sets out to do, but its ambitions are so meager that you can't help but feel the concept hasn't been explored to the fullest extent. This is indie game design at its most disposable. I'd be shocked if anyone is still talking about—or even remembers—Donut County a year or two from now.

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Josh Harmon
Sep 4, 2018

Marvel's Spider-Man mixes the prestige ambitions of a Sony exclusive with the hyperkinetic fun of a great superhero game. It's not a pairing you'd expect to work, but it mostly does here, though some aspects of the open-world design, like repetitive side content, let down the overall package.

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Josh Harmon
6.5 / 10.0 - The Crew 2
Jun 29, 2018

The Crew 2‘s digital recreation of American remains as inviting as it was in the first game, and the diverse event types and new air and water vehicles mix things up in a good way. Eventually, however, the aggressively grindy loop of replaying races to upgrade your vehicles will leave you feeling like a theme park custodian: You're surrounded by attractions that should be such fun, yet you're stuck doing mindless chores instead.

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Josh Harmon
Nov 8, 2017

While the new content in The Frozen Wilds is on par with the rest of Horizon Zero Dawn, it's hardly a must-play expansion. The story tells us little we didn't already know, and the new weapons and quests feel like more of the same.

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Josh Harmon
6 / 10.0 - Project CARS 2
Sep 22, 2017

Project Cars 2 may do a great many things exceptionally well, but it's hard to look past the mountain of gaffes that quickly pile up on and off the track. Racing, after all, is about results, not potential.

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Josh Harmon
6.5 / 10.0 - Danger Zone
May 30, 2017

That Danger Zone's core design works is unsurprising, given that it's been borrowed wholesale from a different series, but Three Fields has done little to build out the concept into anything worthy of a full game. You'll enjoy what's here well enough, but don't expect it to last very long—or to dazzle much beyond the explosions and sparks.

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Josh Harmon
Apr 27, 2017

What Remains of Edith Finch masterfully shows that narrative-driven games can tell stories in creative ways without sacrificing gameplay. Ultimately, though, the experience is let down by the story itself, which doesn't do much of anything interesting with its characters or subject matter.

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Josh Harmon
6.5 / 10.0 - Snake Pass
Apr 3, 2017

Snake Pass is a competent and boldly innovative take on the classic 3D platformer, but the game suffers from an overly fiddly control scheme that doesn't match the inviting, pick-up-and-play fun of the genre.

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Josh Harmon
8.5 / 10.0 - The Witness
Jan 25, 2016

The Witness is the rare game that boils down to a question of faith. No video, screenshot, or review can really explain why it's such a worthwhile use of your time without spoiling the experience, so you'll have to trust me when I tell you it's worth every second—provided you have a bit of patience and are up for an intellectual challenge.

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Josh Harmon
6.5 / 10.0 - Rock Band 4
Oct 7, 2015

Harmonix bills Rock Band 4 as a platform that will grow and improve with the future, but for now, the new game offers little reason to upgrade from Rock Band 3, with a weaker soundtrack, fewer modes, and more promises of exciting features than actual, demonstrable ones.

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Josh Harmon
Aug 10, 2015

Like The Chinese Room's previous work, Everybody's Gone to the Rapture will no doubt prove an acquired taste, but the game is bolstered by strong, character-driven writing and a desire to experiment with boundaries no other developer, indie or established, is willing to engage.

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Josh Harmon
May 29, 2015

A few interesting puzzles can't save Nero from being an overwritten, mawkish plod that runs so poorly on the Xbox One it's tough to play without feeling sick.

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Josh Harmon
7 / 10.0 - Project CARS
May 19, 2015

If Slightly Mad Studios wanted to prove they could build an engine to compete with the likes of Gran Turismo and Forza Motorsport, Project CARS is a definite success, with driving that feels as realistic as anything else out there. If they wanted to compete with the polish and robustness of those bigger titles, though, they've come up slightly short.

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Josh Harmon
8.5 / 10.0 - Broken Age
Apr 27, 2015

In its finished form, Broken Age is every bit the modern point-and-click classic its strong first act implied it would be. With an entertaining story and clever puzzles wrapped in a modern sensibility and impressive production values, Tim Schafer's return to the genre that made him lives up to the high standard of his earlier work.

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