JRPG.moe
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The role as a teacher that ties the stories together held some promise, but the messy mechanics made me feel distanced from my pupils and in the end my actions were completely inconsequential.
The shallow combat and short stages just don't gel with the the overwhelming customisation and myriad of menus - especially not when it falls back on grinding to drag the experience out. Hardcore Nep-heads might dig seeing the cast in a different setting, but even they'll get an unfortunate sense of deja vu over all the rehashed content.
The Vita already has a large selection of games in the lucrative "dungeon crawler but with breasts" subgenre, most of which are far more worthy of your time than MeiQ. The game is light-hearted but low rent; it's sorely lacking in challenge, originality and pants.
There are some good ideas in Dark Rose Valkyrie, but it’s hard to notice them beneath all the superfluous mechanics. The overly-complex battles and filler missions slow the experience down, forcing players to constantly go back through the same locations, fighting the same enemies. The concept of a random teammate turning against the party is a fantastic hook, but you’ll likely be bored of the gameplay and characters long before it comes into the story.