ZHP is an essential play for those who don't mind the repetition of roguelikes and Makai Kingdom is a nice bonus, especially now it’s possible to actually finish it.
While Shin Megami Tensei V doesn’t run especially well on the Nintendo Switch, for now it’s an exclusive experience that any RPG-loving owner of the console should check out.
Gotta Protectors: Cart of Darkness is an enjoyable and original concept, with an absurdly lavish localisation that perfectly translates the game’s goofy sense of humour. It’s righteous and riotous fun.
The utterly unremarkable gameplay makes this fable tough to recommend, even if it perfectly captures a sense of childlike innocence through the storybook visuals and tone.
The changes to the setting and structure make for an RPG that's refreshing, even if aspects like the duels with frenzied nobles are more of a novelty than a meaningful step forward for the series. While there are definitely areas like the visuals and the variety of Pokémon and moves that could be improved, it all feels like far more than just a proof of concept.
Some players might be able to put up with the annoying difficulty spikes and the barrages of personal questions to reach the rare highs, but getting that far may very well drive you to madness.
It's a story for lovers of classical Hollywood romcoms and classical mythology alike, one that's so fluffy and fun that it's hard not to get caught up its comedic stylings. This is an otome game where even the bad endings are frequently hysterical.
Super Robot Wars X puts a bit of a fantastical spin on the usual formula, although despite all the mystical monsters and super robot sorcerers, it doesn’t have quite the same magic as other entries.
Even when the story reaches its climax, it still feels like the Taranis team is just going through the motions, fighting through similar waves of machines while occasionally taking a break to plant tomatoes. Fuga certainly drags on, but at the same time it’s so conceptually unique and visually charming that it's easy to forgive some of its flaws.
The game certainly has an original premise and the interesting systems of character customisation made for some unique and challenging battles. I just can’t help but wish there was a bit more meat on these bones.
As a whole, Trails of Cold Steel IV’s repetitive nature and weaker writing made this grand JRPG series end on a bit of a disappointing note.
While the presentation is nice, all the repetition makes it feel like the original mobile game was stretched out to the point where a lot of the emotional impact is lost.
It’s not the most coherent story, but there’s a fascinating tale beneath the surface. Players with ambition will be rewarded for multiple playthroughs, although it’ll take plenty of patience and the versatility to see all the different outcomes.
The multiplayer issues, short and forgettable story, and the removal of so many Pokémon, moves and mechanics all add up to make Pokémon Sword and Shield a rare disappointment for the series.
Trails of Cold Steel III is a fine sequel, although the game often seems to struggling beneath the weight of its growing cast of characters and intersecting stories. As a continuation, it’s a game strictly for existing fans, who’ll get a lot out of it even if they haven’t consumed every last tidbit of Trails content.
Though the stakes still feel too low at times, the game is focused examining the effect the war has on regular citizens, so being removed from the action at times makes sense. Trails of Cold Steel II ultimately tells a more complete and compelling story than the first game.
Even for returning fans, this is just a retread of the same plot of Mask of Deception, a short tale that doesn’t leave much left but the grind of optional missions. Sure, there’s some fun to be had in taking out armies with a colossal sparrow, but it’s something that might be more palatable at a lower price point.
The simulation elements and new concepts in combat add a welcome twist to Nintendo’s typical formula that makes for a compelling cycle of tutoring and tactics.
Between the flashy combat and dramatic storyline, players may be essentially doing the same things as other Yakuza titles, but it’s presented with such ‘80s flair that Yakuza 0 stands out.
Super Robot Wars T taught me about love, bravery and that it is in fact possible to get bored of a game where a squad of elderly space Mexican pilots punch through space monsters while shouting "ADIOS AMIGO".