Monark
Top Critic Average
Critics Recommend
Critic Reviews for Monark
Monark has some good ideas on how to reinvigorate tactical JPRG combat but its repetitive level design makes it feel more like a prototype.
Monark weaves an engaging story even though it may rely on tropes and archetypes to do so.
Monark proves itself to be an interesting, low-budget take on an SRPG, combining its Persona influences with original ideas to make for a compelling experience. Risky, rewarding combat, a creepy atmosphere, and an interesting story make this one easy to recommend, but things like the low-quality graphics, repetitive environments, and nonexistent enemy variety keep it from ever approaching greatness. We'd recommend Monark to any SRPG enthusiasts (especially those that are sick of fighting on a grid) or fans of the old-school SMT and Persona games. It may not have nailed its execution, but Monark is an experience that we think is still worth your time.
Monark's creepy setting, tactical combat and banging soundtrack is well worth experiencing, but prepare for some obtuse puzzles.
Slightly above average or simply inoffensive. Fans of the genre should enjoy them a bit, but a fair few will be left unfulfilled.
A mature, long-lived and sometimes inspired JRPG, held in check by an obsolete technical sector, forgettable characters and serious problems of repetitiveness.
Review in Italian | Read full review
Monark is a slow and frustrating RPG over several hours of gameplay. His Ego system is his most interesting point, along with his riddles, although everything is diluted with some uninteresting characters and a way of playing that gets stagnant. At first it seems "more of the same", but after a while it is pleasant to play.
Review in Spanish | Read full review
Monark tries a lot of new ideas, but only finds success with an intriguing battle system ... and even that has a mileage that may vary.