Fallout 4 represents a huge leap forward from Fallout 3 in terms of visuals and combat, but it somehow delivers an even worse story, and the reduced role-playing mechanics mean that a Fallout game has never been this shallow. Bethesda Studios Games needs to completely revise how it approaches stories in its games or Fallout 5 won't be worth playing.
Rise of the Tomb Raider represents a graphical leap forward from its predecessor, but the rest of the changes are merely minor tweaks and refinements to a formula that is starting to feel rather tired due to a certain other series having done this many times before.
Many have accused Battlefield 1 of being a WW2 shooter with a WW1 skin. I can’t argue with that, but I also can’t get that upset about it either. I love running out of the trenches with a group of teammates, as we charge towards the enemy and get mowed down by turrets and sub-machine guns. If we survive, there’s a good chance we’ll end up choking on mustard gas as we try to claim a control point. I’ve not experienced this in any modern FPS, and it does make a difference, regardless of historical accuracy. And that whistle. Holy crap, that whistle.
Horizon Zero Dawn hits the trifecta. Incredible combat, story, and characters. It’s also polished and doesn’t outstay it’s welcome. I can’t imagine I’ll play it again anytime soon, but the fifty hours I spent with Horizon were some of the best I’ve ever had.
The lack of challenge is a touch disappointing but doesn't detract from the sheer joy I got from bouncing along to the music, or the sadness of watching a man try to save his friend from inevitable death. When the main problem with a game is that you just want more, that's usually a good sign. The Sexy Brutale is absolutely worth your time. If I had Boone's powers, I'd rewind time and play it all over again.
NieR: Automata has far too much padding and would be better as a 20-hour experience instead of a 40 hour one. Despite all that, I can’t deny that there are parts of this game that simply have to be experienced. The music and the story are phenomenal; it’s just a shame the combat doesn’t live up to the highs I experienced elsewhere.
If you are truly desperate for a System Shock 2 successor then Prey might just scratch that itch. However, my mom always told me not to scratch an itch because it only makes things worse. She might have been right. (NOTE: Detailed analysis video available on the website)
The combination of strict linearity with varied snippets of gameplay might just be the ideal combination for these type of narrative experiences. What Remains of Edith Finch leaps right into my top three games in this genre alongside Gone Home and The Stanley Parable. In fact, I think it’s leapt right to the top.
Nioh is difficult and the frantic pace of its combat means that even Soulsborne veterans can expect a challenge. The lack of level variety is an issue, however I enjoyed every single fight thanks to the varied and deep combat. With three stances, five weapon types, skills, ninjutsu, and magic, it’s hard to get bored during a fifty to sixty-hour campaign and you’ll likely jump straight into new game plus without stopping for breath. Team Ninja set its sights high with Nioh, seeking to create a samurai-inspired Soulsborne game, with a distinct personality and combat style. Somehow, Team Ninja pulled it off.