Interrogation is a good game. It lacks the cut and thrust of a shoot ’em up, or the intensity of driving an F1 track. But for what it lacks it makes up for in atmosphere and pressure. I really enjoyed playing Interrogation, but I felt that it would be a very good part of a bigger game. All the other aspects could have been more interactive to make the game grow. Maybe Critique Gaming will expand upon the idea and go bigger and better. Fingers crossed, because I’m definitely on the look out for what they are going to do next. I have decided to award Interrogation: You Will be Deceived a Thumb Culture Silver Award.
Overall, I did enjoy my time with Sparklite. It’s a lovingly crafted game with buckets loads of charm. However, it just doesn’t have enough variety to make it stand out from its peers. That said, Red Blue Games have shown a lot of promise here, and I truly look forward to whatever they do next. For now, though, I’d recommend Sparklite to fans of the genre looking for a short game to play over a weekend. Just don’t expect something you’ll keep coming back to. With this in mind, I award Sparklite a Thumb Culture Silver Award!
For me, Cardpocalypse would never be the main game that I play. That’s not because it is bad in any way shape or form. I just feel that it works very well as one of the games you can pick up and put down at your own leisure. For me, this is a huge plus point. I love the fact that I could go back to it a few weeks later still understanding the mechanics of the game. I genuinely thought the gameplay all the way through to the mechanics were great. Not only that they really did make an amazing soundtrack. I probably wouldn’t buy it cross-platform but could imagine this been a stunning game on the Nintendo Switch. I say this because I think the port onto a device that can be mobile as well would work extremely well. All of you Switch owners are in luck because as of the 12th December it will be available on the Nintendo Store. I award Cardpocalypse a Thumb Culture Gold Award!
To summarize: Mechwarrior 5: Mercenaries is exactly the game I’ve been waiting almost 15 years for. It ticks all the boxes. It made me feel like a kid again, stomping around in big robots in a sci-fi setting. I couldn’t stop thinking about what ‘Mech builds I was going to try out next, and just couldn’t get enough of the gameplay. I gave Mechwarrior 5: Mercenaries the Thumb Culture Gold Award because in my opinion, it’s an absolutely fantastic game. However, it doesn’t quite get the platinum, but only because I know that the BattleTech universe isn’t for everyone (just the absolute coolest people, ha).
AVICII Invector is a brilliant and challenging rhythm-action experience and is very different from a lot of the games that are currently out there. I found the game to be refreshing, and considering the heartbreaking tragedy of AVICII during the making of it. This stands as a legacy to the amazing artist which will stand forever. Hello There Games should be proud of what they have achieved for AVICII’s fans, As well as the support they are giving towards the Tim Bergling Foundation. I give AVICII Invector a solid Thumb Culture Platinum award.
Although the combat was quite dull and the puzzles were basic. I really enjoyed my time on Trover Saves the Universe, The game nails the humour. Due to this, I played the game with a permanent smile plastered across my face. It’s a flawed game but it’s fun romp in a dark, demented world and due to this, I give the game a Thumb Culture Silver Award.
Summing up, Ultra Off-Road 2019: Alaska on the Nintendo Switch is probably a game to pass on. It might play better on other platforms because the Switch isn’t as powerful as the others. I’m gonna give it the Bronze Award because I didn’t enjoy my time spent with the game, and I honestly don’t think I’ll ever pick it up again. I was hoping for an epic off-roading game and what I got I felt was sub-par. Maybe my expectations were just set too high.
SuperEpic won’t be for everyone, but it’s perfect for gamers who enjoy action platformers with a Metroidvania structure. The gameplay can become repetitive but I never found that it stopped being fun. The challenge is pitched just about right to encourage you to save up for those upgrades which give you a couple more health points or a more powerful weapon. I give it the Thumb Culture gold award.
The foundation of Construction Simulator 2 is solid, and there’s an enjoyment to be found in the simple, repetitive nature of the game. And at £17.99, there is a lot of content packed in. However, the game suffers from a lack of ambition. Of the many missions, there’s limited variety. There’s no real management of your company, and no challenge to keep things afloat. Having a bigger scope, and a lot more polish to the game, it has the potential to be as beloved as a game like SimCity or Theme Park. However, as it stands, I can only recommend this to fans of the genre already. As such, I award Construction Simulator 2 US – Console Edition a Thumb Culture Bronze award.
Simulacra is an enjoyable experience, even if it is not the best example of the genre. You’ll find an interesting but ultimately rather shallow story. The concept could have been taken further, with more exploration surrounding what it means to broadcast your identity through a device which fits in the palm of your hand. A device which can be lost or compromised and used against you. In spite of this, I had a good time with Simulacra, and I give it the Thumb Culture silver award.