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The best Contra game for decades, even if it's not an official sequel, with amusingly over-the-top action and a great co-op mode.
The best Advance Wars clone so far on the Switch, with tons of content, accessible controls, and deceptively deep gameplay.
The world's only cyber ninja simulator is distinctly rough around the edges, but never lets that get in the way of some gory, chaotic fun.
The charming mix of Minecraft and Dragon Quest works even better the second time round, with a smart sequel that address the flaws of the original while adding plenty of new features of its own.
A painfully ineffectual attempt to revive the memory of ActRaiser, that somehow manages to feel more outdated and simplistic than the original SNES game.
A thoughtful exploration of the monsters people can unwittingly become, although it often struggles to offer a compelling gameplay experience.
Why a show set in the 80s has a video game tie-in that recalls the worst of 90s licensed games is a mystery, but this has absolutely none of the charm, wit, or excitement of the TV show.
A compelling story well told, and although it's still not very interactive the variety and artfulness of the presentation feels like something only a video game could do.
A slick sequel with promising, if shallow, career mode improvements. But it’s moving in the right direction and not far off achieving elite status.
More than just a successful reboot of a forgotten franchise, this is one of the most unique and entertaining new fighting games of recent years.
Not just one of the most versatile 2D game creation tools on consoles but the best collection of new Super Mario courses since the 90s.
The best Mario Kart clone of the nineties is also the best Mario Kart clone of the 21st century, with a stunning remake that offers welcome refinement and improvement.
The best Castlevania game never made and while it adds relatively little to the formula it is the best example of its use in many years.
A fun spin-off that takes some of the best parts of Yakuza and weaves a story that's at least as compelling – even if a lot of gameplay elements are becoming overfamiliar at this point.
A clever mash-up of two very different games that perfectly evokes the best of 2D Zelda while integrating the surprisingly tactical rhythm action combat of Crypt Of The NecroDancer.
A slight downgrade on the original but still a fun crossover that works as a crash course in the joys of both Persona and Etrian Odyssey.
Not your typical real-time strategy game, but despite a few interesting ideas this shallow husk of a game feels almost barbarically simple.
A rare, honest-to-goodness video game comedy that will delight Rick and Morty fans but also features some imaginative use of VR.
There are various complications, including bombs and walls that have to be ducked out of the way of, with the latter also working much better with Quest because of the lack of wires and freedom of movement. Which in turn also make this the perfect game to play with friends, given how easy it is to pass the headset around for someone else to play.
The solutions are randomised each time, so you can’t just learn what to do by rote and the manual is often purposefully obscure to make sure nobody’s job is too easy. It’s a shame the manual readers don’t get to see what’s going on, but that’s not because of the Quest’s lack of connection to the TV as there was never the option in the PlayStation VR version either. That oddity aside this is as social as VR gaming gets at the moment, especially as you can easily pass the headset around so everyone gets a go.