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A fantastic remake of one of the most influential games of recent history, with stunning visuals and improved technical features that make it easier and less frustrating to play for everyone.
Another gorgeous looking first party PS5 game, with some fun and imaginative platforming, but even with four players at once it lacks that certain spark that would've made it a true launch essential.
Although it seems to have all the necessary components to become a compelling looter-slasher Godfall's fussy mechanics and repetitive design will quickly sap your interest.
A hugely entertaining open world puzzler where simply getting from A to B is more entertaining than most games in their entirety.
One of the few games that can accurately be described as so bad it's good, with a gleefully bizarre mix of bad voice-acting, appalling console optimisation, and surprisingly decent gunplay.
It might not change anything fundamental, but this special edition not only looks and plays better but has an impressive amount of new content too.
A vast and multi-faceted trip through a stylised Viking life, with a new fighting system, manifold mini-games and diversions, and untold glitches. It's Assassin's Creed to its core.
The formerly classic arcade racer gets a high resolution makeover, but 10 years later and the one note driving model now feels functional rather than exciting.
An ambitiously odd game that has an innovative take on Pokémon style gameplay and features some of the most intriguing characters of the year – but is rarely as much fun as it should be.
A far better advert for the PS5 than its short length and last gen assets might have suggested, with superior storytelling and more compelling characters than the original.
A highly enjoyable introduction to the PlayStation 5 but also a charming celebration of the entire history of PlayStation, even if it's something you'll only ever play once.
The turn-based battles don't fully convince but the new protagonist and bizarre mini-games still feel distinctively and entertainingly Yakuza.
A finale that only exacerbates the faults of the series up till now but the sheer audacity of the storytelling, and the goodwill built up over so many years, pushes it over the finishing line.
Loud, brash, brightly coloured tracks with a rousing selection of cars and racing styles in a game that's much more about fun than serious simulation.
The least interesting use of the Until Dawn formula so far, with a tedious tale of 17th century witchcraft that fails to either scare or entertain.
Since it’s not malicious we’re not minded to mark the game down just for being difficult, especially as the euphoria when you do get things right – especially a long chain of parkour moves that ends in a successful kill – is so wonderfully rewarding. It may be lower budget but Ghostrunner is a better game than Mirror’s Edge ever was, so if you’re frustrated at a certain other cyberpunk game’s delay then you should really consider this alternative – even if you might end up getting frustrated with it for a different reason.
A disappointingly tame vision of a near future dystopia, that represents a perfectly competent use of the Ubisoft formula but falters in its attempts to add anything new to it.
After years out of the limelight Pikmin 3 has resprouted, with its mellow take on real-time strategy more enjoyable than ever, especially thanks to the expanded co-op options.
It features some of the best moments from this generation of Pokémon but this final slice of DLC still suffers from a lack of substance and ambition.
Like most DLC it doesn't introduce much in the way of new ideas but if you enjoyed Doom Eternal you're going to love these new levels and their uncompromising challenge.