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Overall, Shin Megami Tensei III: Nocturne HD Remaster was more of an average experience, especially for a newcomer to the series. It’s by no means a terrible game, as the unique story with multiple endings is interesting enough to follow. The demon recruiting system even had the same drive to catch them all, allowing you to tailor-fit your party to deal with the various fiends throughout the game.
Overall, while Wonder Boy Asha in Monster World modernizes the original, it could have done so with some much-needed updates. An auto-save function would have been fantastic, as the thought or manual saving sometimes just passes you by as you play, resulting in lost progress if you’re not mindful enough. Some of the levels, particularly the Ice Pyramid and the Sky Castle are very tedious, with some very precision-based platforming that can sometimes be very unforgiving especially for players just looking for a fun time. If you’re a gamer that grew up with the likes of The Lion King, then you would know what to expect here.
I really liked this game from the get-go, but I slowly became confused with the puzzle-solving aspect and hoped that there was more to it than what was presented. The soundtrack is great and having a fully visual story that could tug at the heartstrings really made the game shine. Sadly, some backstory and some context could’ve been provided with some text and would not completely take away from the emotional experience.
Rising Hell is a great entry by Tahoe Games, offering a unique take on the genre. The game is simple enough to understand and pick up and play by even newcomers but offers just enough challenge to cater to fans of the genre. While the lack of depth, especially with builds that directly affect replayability, is disappointing, this is overshadowed because of the rather small but very talented dev team.
These three games are a generation-defining series that have shaped many players’ lives, that I actually envy some people who are able to experience this for the first time. To some, this may even be the best trilogy of games ever created, with Mass Effect 2 possibly being up there in the “greatest of all time” conversation. This shared experience causes many of them to bond over their distinct adventures, cry over lost squadmates, and share their common frustration with driving the Mako or the divisive conclusion. Either way, it was a fantastic journey, and while not all of our collective emotions could be bottled up and re-lived, it feels so nice to be back in the shoes of Commander Shepard once again.
I commend Neil Jones for his passion project and providing us with a unique experience with this free-running game, and I fully support his vision. While the game is a bit light on gameplay, the soundtrack to it is the icing on the cake and I would most definitely recommend buying it and supporting his composer Daniel Wilkins as well. As for the game, it’s an accessible experience that could be easily picked up and once you complete it, harder difficulties could be unlocked for some speedrunning options.