- Final Fantasy VI
Deathloop is one of the year’s best games and you shouldn’t let the marketing fatigue fool you because Arkane has delivered quite a fresh take using one of the most saturated themes in today’s gaming market. Deathloop has some of the best ways to ease you into a complex world, waiting for you to walk until you can run, but at the same time treating you with enough respect to figure things out.
I deeply loved Life is Strange: True Colors and at a certain point it was fast becoming my personal game of the year. Sadly, with inconsistent storytelling and a really messy final act, it feels that I’ve been emotionally manipulated to like the game until a breaking point. While one could argue that “it’s all about the journey”, a really messy resolution really ruins that journey it built up.
Cris Tales has its fair share of problems, but if you don’t mind a little bit of jank and a full dose of nostalgia, this non-Japanese developed JRPG is definitely for you. It’s a simple game that follows many of its tropes to the letter, sometimes to a fault, but it does just enough to become a charming ride without it overstaying its welcome.
Crown Trick has all the elements to succeed as a roguelite dungeon crawler: addictive gameplay, randomized dungeons and enemies, and a huge variety of monsters and weapons. However, with a market getting saturated by an endless number of similar titles, it does little to make itself stand out with its generic story and presentation.
I really enjoyed Psychonauts 2 despite not having played the first game and as someone who generally ignores mascot platformers. The unique visual style may not be for everybody, but the charming and heartwarming story can really get you into the groove. Coupled with an easy control scheme mixed in with a semi-open world enabling you to explore different mind mazes, there's a lot to love about this game.
While I honestly enjoyed the concept, Jessika is quite a difficult one to recommend without many caveats. There are many ways the game is totally innovative, but also it has some issues with accessibility, especially if you’re playing it on the Nintendo Switch. The biggest issue Jessika has is that the content is not for everybody, especially if you’re the type of player who’s easily disturbed as they don’t pull any punches with how the character delivers some of her speech.
There is an audience for The Long Gate and unfortunately, I’m not it, and unless you have an engineering background or enjoy this specific type of puzzle game, it’s a hard sell for the mainstream audience. It’s not a bad game and there’s a lot to appreciate in this puzzler, but appreciation doesn’t necessarily lead to enjoyment.
Foreclosed has many great ideas such as the comic book aesthetic, the film noir mood, and the great use of cyberpunk thematic elements. Yet, when put into practice, it’s a mess. The broken gunplay mechanics, unfriendly checkpoints, and yet another developer jumping on the Dualsense hype train without making it actually work ruins the intriguing premise.
In a time where we’re being bombarded with larger open worlds with endless fetch quests and high-difficulty roguelike combat in every corner, it’s refreshing to have a game that just charms us traditionally, and Greak: Memories of Azur does just that.