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Ewoud and Nils have crafted a special little game that has brought this writer right back to his childhood, when I'd find ways to gamify the world around me. I find myself glancing at the shadows in my world, wondering about the path I could craft to get from one end of the park to the other, because of this game. And any game that carries a feeling or a new perspective into your reality is a great one. SCHiM is a throwback to childhood joy: a reminder that tapping into your imagination and letting yourself experience the beauty of the world around you is necessary for surviving the otherwise draining experience of being an adult in the modern world. It's simple, it's short, it's sweet. And it's one I wholly recommend for gamers of all ages.
I'm tempted to say your mileage may vary with a game like Until Then. As a Filipino American, its cultural impact certainly made everything hit that much harder for me. As a narrative gamer who's gotten a lot out of visual novels and the like, its dialogue-driven adventure was easy for me to digest. And as a fan of pixel art, I loved the work Polychroma did here to bring its recreation of the Philippines to life. But even if none of those boxes are checked for you, I'm still tempted to recommend Until Then regardless. Its deeply human story, told with emotionally sincere dialogue, its ability to showcase the beauty of Filipino culture, its mind-breaking second half are all worth experiencing for gamers from all walks of life. Go play this game and let's go meet at the Jollibee to decompress after. Salamat, Polychroma.
You hear it a lot with games that feature hand-drawn animation. "It feels like playing a cartoon." But with its roots in an era I was so closely tied to and loved, #BLUD is probably the best example of that I've ever seen. It may not be perfect, but it's the kind of game I always wanted those classic tie-in games to be and never got — and that fulfillment of a lifelong dream is worth experiencing for anyone who grew up in the '90s.
Penny's Big Breakaway embodies the best of the era it's emulating and showcases just what Evening Star is capable of when not tied down by an existing IP. Its surprisingly technical platforming and momentum-based systems make for a satisfying play, even if it can be a bit much to wrap your head around when you start out. I can't wait to see what Evening Star does next, because just like Penny auditioning for the gala, this debut is an exciting look into their potential and their future.
Life Eater is the kind of game that comes with a lot of ifs. If you're able to buy into its disturbing narrative, if you're okay with abstract systems-driven storytelling, if you're okay with short and easy... then sign up! And if you are able to embrace all of that, you could come away with it being one of your favorite experiences of the year. If even one piece doesn't click for you though, the house of cards starts to fall apart. For me, it almost put all the pieces together. Its narrative stunned me, but it was over in a blink. Its gameplay systems build a fantastic foundation but never quite find that cohesion I'm used to from the team. But when Strange Scaffold only half-clicks you still come out the other end with one of the most original games of the year, one of the strongest narratives of the year, and almost definitely the best kidnapping sim ever released.
Harold Halibut is an artistic achievement that I've not quite experienced in gaming before. Every game is handcrafted in some way, but Harold Halibut takes that concept and cranks it up to 11. And while its world and story are made up of inorganic materials, Harold Halibut's clay, wood, and paint communicated humanity even more than some games that aim to directly replicate it through photorealism or otherwise. With its occasional dryness and true depictions of life's ordinariness, it steps a little too far in that direction at times. But, if anything, the fact that it isn't perfect makes it even more human.
Botany Manor is one of truest cozy games I've run into, and not in all the most obvious ways you'd imagine. It promotes accessibility in every definition of the word, it showcases that puzzle difficulty does not define puzzle satisfaction, and it does it all while telling a powerfully defiant narrative. It at times leans into too cozy for its own good and its laidback vibes may not be for everyone, but if you're the type to be happy to watch a breeze wash over a field of flowers for a couple of hours, Botany Manor may just be the game for you.
Dedication to the details takes the mech-based farming concept from a fun gimmick all the way to a genuine standout in one of our favorite genres and even in this very early stage, Lightyear Frontier already has given me some of my favorite gameplay moments in a farming sim.
Death Trick: Double Blind was a surprise in more ways than one. It tells a surprisingly warm murder mystery, is carried by some genuinely shocking twists, and successfully implements tension into a formula that games in the genre rarely manage to do in a satisfactory way.
Pepper Grinder is a platforming gem, a masterclass in taking one simple mechanic and stretching it as far as you possibly can in one tight package. Ahr Ech built this game to be as satisfying as possible. It appeals to platforming fans of all types equally (speedrunners and completionists together), and it stands as a testament to the value of not overcomplicating things. By evoking the simplicity and no frills approach of platforming greats, Pepper Grinder keeps the focus on its best bits and will undoubtedly drill down into your heart the minute you hop in.
CorpoNation: The Sorting Process is a project that almost suffers for achieving what it sets out to do. It's an excellent satire of corporate life but ends up being a little too true to life with its simulation and the claustrophobic dread of maintaining a work-work balance. I was dissatisfied by the ending and a few technical pain points, but Canteen's debut is well worth applying for regardless. Fans of routine-based games like Papers, Please; Not for Broadcast; and Do Not Feed the Monkeys will be interested in the brilliant satire and increasingly complicated gameplay systems and should get to work immediately. Ringo highly suggests you get to it. :)
Balatro is a simple and satisfying roguelike built on the familiarity of poker to make it one of the most addicting games I've played in a long time. The game's not content to just disrupt your daily routine, but also extends to the genre itself, setting a new standard for roguelike deckbuilders. By not trying to do too much, Balatro achieves gaming nirvana easily and produces an impossible-to-put-down experience that has me still hungry for more after 50 hours of playtime. For those who aren't familiar with poker or used to the cruel luck of the draw, Balatro can seem a bit brutal. But if you persevere, there's a special game waiting for you in Balatro.
Like a Dragon: Infinite Wealth is many things. It's a sequel that enhances everything that came before it. It's a look back at a series with 19 years of history behind it and a step forward into what the series might become next. It features some of the best gameplay the series has had, adapting the free-flowing beat-em-up style of the original games even more beautifully with a few key adjustments to the RPG format. And it contains so much surprising depth in almost every gameplay system and minigame hidden within. If I had to pick one RPG to take with me to a deserted island, it just might be Like a Dragon: Infinite Wealth. And for that reason, it gets one of the rarest scores we can give.
Pierre Feuille Studio had lofty ambitions with Chronique des Silencieux. While their dreams of making the truest detective game were held back by some perplexing translations and frustrating logic, they accomplished their goals of making something truly unique. Despite the genre's booming prevalence in the last decade, Chronique's historical fiction approach to its mystery and the relatively ordinary mysteries you're solving make for an experience unlike many of its contemporaries. With a great hand-drawn art style and the endless promise of its detail-oriented systems, it does just enough to keep you intrigued across its 10-15 hour story, if you're patient enough to bother with the piles of documents and confusing leads, that is.
Lil' Guardsman speaks to all parts of me. The child in me who fell in love with adventure games, the 30-year-old who looks back on them longingly, and the jaded human living in 2024 who needed a laugh. It's so genuinely funny, so full of heart, and it's one game you should immediately allow entry to your gaming library in 2024.
Night Signal Entertainment packed this game with a genuine love for the craft. They hand-made props, recruited their acting friends from a past life, used old photos of themselves to craft monsters. This is horror straight from the heart. That makes Home Safety Hotline a special game — one of the better analog horror experiences we've played — and it certainly showcases the potential of what Night Signal Entertainment's mixed media efforts may achieve in the years to come. If you're up for the kind of horror that crawls under your skin and has you rethinking what the rustling in the corner of your room could be, this game is 100% for you.
Born of Bread is a colorful, fun-first RPG that fans of the genre and newcomers alike will find a lot to love in. Across its 15-20 hour journey, it'll charm you, it'll remind you of some classics, and it'll set up a superb look and sound for an adventure. But it won't be without its issues. Add in a few progression-halting glitches and you've got a game that doesn't quite reach its greater ambitions, but is still worth tossing in the oven to watch rise.
When the whole package comes together, Wishfully's debut release truly sings. A straightforward narrative and relatively simple gameplay loop simply feel bigger than they are, made even more engaging when accompanied by an audiovisual experience as strong as Planet of Lana's. Planet of Lana is the epitome of the whole being greater than the sum of its parts. Every piece taken separately may not seem like something extraordinary, but when Wishfully has each piece of its experience clicked together, it made for one of our favorite experiences of the year.
Jackbox Party Pack 10 would have been worth a look simply for the celebration of a decade's worth of releases. It would have been worth checking out for the ways it celebrates the legacy of each game that came before it, like the return of Party Pack hosts of yore in Tee K.O. 2's character selection. But even removed from that milestone, Jackbox Party Pack 10 offers a package worth celebrating. The artists at Jackbox continue to deliver some of the best looking and sounding pack games yet, whether it's the stellar graphic design and typeface-focused art style found in FixyText or the epic renditions of songs like Pop Goes the Weasel in Dodo Re Mi. After nearly a decade of work, the Jackbox team shows no signs of stopping and the quality is still there 10 games later. Long live Jackbox Party Pack.
Wizard with a Gun is a moody vibes-first, narrative-second survival crafting game that perfectly compresses the most satisfying bits of the genre into an engaging loop. While the light bits of story are delivered through the gaming version of footnotes, the pitch-perfect visuals of its wild and crumbling biomes and twangy music do the additional lifting needed to get players invested in its world. Its approachable and goal-oriented gameplay design are perfect for those who feel out of step with the open-ended approach to many games in the genre. Whether solo or with a friend, Wizard with a Gun has a lot more "review score up" bullets than the "review score down" ones loaded in its chamber.