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Hot Wheels Monster Trucks: Stunt Mayhem is certainly aimed at kids, that much is apparent in its bright and colorful nature and the appeal of driving these fantastical bruisers of vehicular destruction. The game’s focus of allowing you to crush cars under those massive tires and pull off wild stunts in the air is here to varying degrees and your mileage will vary if the feel and control of the game is suited to what you want from it. I think with more variety in its objectives and stunts, a clearer distinction in the environments to make them stand out, and a tighter feel to control these trucks, then Stunt Mayhem could be the Tony Hawk of Monster Truck games.
Just Dance 2025 has what fans of the series will likely want; more songs. Those who are committed to subscribing to the Just Dance+ service are likely this game's target audience and the appeal of having hundreds of songs available to you is certainly present across all of its menus. This year's entry looks to bring some accessibility features to the table, but in the grand scheme of what is offered, it feels more like a test of what is to come than a confident roll-out. While this year’s version is effectively just a song pack instead of a fresh new release, it still provides the presentation of last year’s release with a host of new songs and potential favorites.
Neva has a wealth of stunning artwork here with a soundtrack that is simply superb. Alba and Neva are engaging and well thought out, even if Alba passes out a bit too often for my tastes. Regardless, Neva is a true work of art with a combat system that is deep enough for what this journey needs from Alba and her incredible companion. Its puzzles are brief enough that I don’t find them consuming too much of my time, allowing me to move on and find a pace that works for me. Neva may not break as much ground as Gris, but Nomada Studios has nonetheless crafted a stunning adventure and yet another masterpiece to enjoy.
Shogun Showdown, despite all the tools and abilities you can rely on is brutally difficult in most circumstances, especially if you have the habit of acting before you really analyze every move or press the wrong button, something that has killed some very lengthy runs for me. Still, Shogun Showdown is a remarkably tight strategy game that looks good, feels good, and has some clever tricks to make you feel like a master tactician, just make sure to not accidentally keep pressing the turn-around button and getting a host of swords shoved through your back.
Astro Bot is frankly superb in its execution, offering delightful worlds, abilities, and charm. Its presentation across its celebration of PlayStation’s history is twofold; one where it honors what came before and the other side of the coin in that it shows how much IP PlayStation has intentionally left behind. Regardless, Astro Bot deserves to be in your collection, not just because of how great it is, but that it hopefully sells well enough to allow other teams at Sony to not follow the same basic third-person over-the-shoulder narrative trend the publisher has been clinging to for years. We need more charm and experimentation from Sony, and this game is hopefully just the start.
Like Mullet Madjack, Kill Knight is a fast-paced indie release that succeeds through its basic premise and series of tools. As an undead Knight, you destroy everything that comes your way while earning new upgrades that make the job that little bit easier. Its level design is very similar across its five environments, and its enemy variety is thin in ways where you might take notice, but the gameplay always shines and makes it a very visceral experience that gets more engaging with every new bloody run.
Looney Tunes: Wacky World of Sports may not be terribly wacky, but it shines more so than it fumbles. Tennis and Soccer are the best sports in this package, with Basketball and Golf just shy of being somewhat entertaining. The real star of the show; however, is the presentation given to the cast. Sure, I would do with some actual victory animations and some more buffoonery, but the depiction of these characters and the cel-shaded 3D models go a long way.
While a few aspects of Elsie don’t quite succeed, the Mega Man X influenced gameplay certainly does. The combat loop of improving your stats and swapping out abilities in a run does a lot to shake up one run from the next. However, the limited scope of its environmental layouts needs work. The biomes are colorful and vibrant, and all look incredible, but the repeated tilesets and transition zones appear far too frequent causing extreme repetition to play out, especially as it can take a while to start to unlock more of the story and see more of what the game is capable of. Elsie has an interesting hook, taking the pixel platformer down the roguelite road; however, with few stops on the way that makes it memorable, or even original, it’s one journey that can unfortunately run out of gas far too soon.
Mouthwashing is more bizarre than I could have imagined, especially during the game's final puzzle, a grotesque and disturbing moment that will stick with me for a long time. The approach to the game's visuals really sold the atmosphere and tone and took a game that could have fallen flat and really made it something really memorable. Mouthwashing is likely not what you think it is, it's far more bizarre than you could possibly imagine.
Epic Mickey: Rebrushed is a product of its time, and Purple Lamp has done a fine enough job at rebuilding its world and tending to maintain what it was, even if I truly feel it needed some more work to make it fun for today’s standards. Despite my issues with the core game still being a bit too outdated, this is easily the best version of the game as it is considerably better looking and has a far better framerate. It doesn’t bring anything new to the genre that you haven’t seen before, and despite the Paint and Thinner mechanics knocking at that door, they are far too basic to really be revolutionary or inventive, even for the time. Epic Mickey was a fine enough game 14 years ago, but now, it’s an outdated relic that is the definition of paint by number.
Karate Kid: Street Rumble is a solid attempt at entering into the genre with a property that works well here. While it doesn’t add to the genre, and could be priced a tad too high, Street Rumble is exactly what it appears to be, a fun beat’em up brawler built around a movie property that many hold in high regard.
Mortuary Assistant may not give off a great first impression visually, but the aesthetics and horror elements shine. They take a series of mundane tasks and overlay a series of jumpscares and a mood that really feels extremely well executed, even if the control on consoles doesn’t quite impress. Rebecca's past colors a lot of the game’s best scares, and her desire to reveal the truth of River Fields makes for a compelling narrative highlighted by a strong performance of its lead. It’s janky, and extremely clunky, but it is a shining example of horror done right.
Keylocker has some gorgeous pixel art, a great soundtrack, and a deep enough combat system that I really enjoyed. That said, the level design and vague clues as to how to progress had me wandering so much of this game in the dark.
The Plucky Squire has a lot of incredible moments, with a scale of creativity that is often executed well. Unfortunately, the 3D sections are nowhere as interesting as the 2D elements, and often fail at using the best qualities of the mechanics to really stand out. All that said, when The Plucky Squire is leaning on its best ideas, it’s a truly engaging and creative title that should be experienced.
Void Bastards is a title that I absolutely adored, so it set a lot of my expectations with what I wanted from Wild Bastards. The roster itself has a great deal of charm and personality, but the elements you engage with; combat, enemies, and the environments, where both of those play out, just fell incredibly flat. The character progression to improve the gang works well, and the abilities they have make for some interesting combat encounters. The conflicts between the gang are well written, acted, and executed, making for a compelling drama with the right amount of humor. As I mentioned before, I don’t think Wild Bastards is even remotely a bad game, it just feels like a step back for the team that gave us the vastly superior Void Bastards.
Caravan Sandwitch may offer a lot of gameplay systems we’ve seen before, but its cast and story feel part of the gameplay in ways that really make this game stand out. I would often just pick a direction and explore and take the van for a joy ride. While I would have loved a radio to swap to one of the game’s incredible songs, I would encounter small radios here and there and just take in the music and view. Caravan Sandwitch is special. Its joyful writing and charm are everywhere you look, with a crisp and gorgeous presentation on the PS5 that showcases one stunning experience to enjoy, and savor, and now all I can think about is sandwiches..
I really enjoyed my time with NBA 2K25, with the improved gameplay and presentation standing out as major upgrades. The tweaks and additions to existing modes are a nice touch. The only thing that holds 2K25 back from being the best across the franchise is its progression balancing and over-reliance on microtransactions.
Warhammer 40K: Space Marine II is superb. Its campaign is well-written, its characters are engaging, and the complicated nature of working in the shadows allows for some tense moments that shine. Warhammer 40K deserved a visually impressive and chunky return, and Space Marine II is a bloody good time, and a game worthy of the Emperor.
Bloodless was an interesting game to play as its unique look and concept largely works well. The moments of frustration are brief but can dominate your time spent with it. While my biggest criticism are the enemy waves, largely because I feel the game is not truly balanced around them, I still have smaller annoyances, like Tomoe being lost in the action, or the stiff movement or auto-game that are frustrating to a lesser degree. Regardless, if you are up for the challenge and want a different type of experience, Bloodless might just offer you that, should you be able to look past its noticeable blemishes.
Ultimately, Shadow of the Ninja: Reborn knows what it wants to be and doesn’t deter from the path. It is meant to exist within the era of the original while having a brand new visual look that really is breathtaking in its execution. While I personally would have loved to see some changes to the movement system, and a better method to use your items, I can respect the developer’s choice to maintain the appeal of the original and what games of that era played like, even if I feel it makes for more frustration than anything else. Shadow of the Ninja: Reborn is a gorgeous remake meant to appeal to those looking for a challenge and to dive into the love those players have for this type of game.