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Hollow Knight: Silksong is undoubtedly a beautiful game. Gorgeous artwork in the character sprites and the backgrounds breathes life into the world, music both haunting and melancholic permeates the air. More than any other positive aspect, Hollow Knight: Silksong seems to be a feat of technical prowess, a true masterwork of engineering where all the pieces work exactly as intended. Despite this, it remains one of the most tedious and boring games I have played in a very long time. It is a true shame those perfectly functioning systems don’t work together better to create a more rewarding experience.
Romancing SaGa -Minstrel Song- Remastered International is a breathtaking RPG that offers a freedom seldom found in modern Square Enix titles. Its free-form structure and less-than-clear gameplay mechanics will inevitably lead to some confusion, but through playing it, you will create a journey that is uniquely yours.
Demonschool is stylish and irreverent. Grotesque foes are contrasted by the bright hues and neon stylings akin to a retrowave album cover, and the shifting electronic soundscape enhances the mood in any given scene. There are some minor pitfalls in terms of battle difficulty, but there’s enough depth and visual flair to keep things interesting. Demonschool is positively bursting with heart and energy.
Winter Burrow feels like it’s designed towards the type of player that likes crafting and gathering. With many different items to decorate the Burrow with (such as beds and tables), your only limit is your own creativity. As far as gathering goes, it can be difficult to tell what items in the forest can be gathered or not, because even the gatherable items are drawn with the same level of care as the rest of the environment.
Malys is a darker, more story-heavy take on the deckbuilding genre. It's chock-full of great artwork, stellar music, and interesting gameplay mechanics, but is ultimately dragged down by persistent performance woes and quality errors. Spelling mistakes are the least of its worries as Malys also has the player contend with slowdown, hitching, and bugs that threaten each run more ferociously than any enemy on the screen.
Nature is a solid card game focused on strategy and resource management. Each card having 4 different options of play makes this game stand out for its simple complexity.
Vampyr succeeds when it focuses on its cast of complex and interesting characters. There’s a great symbiosis between those characters and the world they live in that drives the game forward at all times. By focusing on the interplay between those characters, their stories, and their community, Vampyr forces you to sit with your choices.
CARIMARA: Beneath the forlorn limbs’ greatest detriments are that aforementioned length and lack of depth. It has a really great core concept, and an excellent atmosphere, but it feels more like the beginning of an adventure rather than a complete tale.
The totality of my opinion on Vampire: The Masquerade - Shadows of New York is a bit muddied. Strong writing and characterization, phenomenal art, and appropriately moody music are huge boons for the game. However, its lack of choice and similarity to the previous title, combined with the endings being codified as “good” and “bad”, sour the experience.
Mars First Logistics is an outstanding entry in the logistics and “walking simulator” genres, elevated by its robust drone customization system. It’s clever, technical, and genuinely rewarding.
Life Eater is a game with great promise. It has a unique and horrific premise that sees you as a serial killer fulfilling the wishes of some demonic god through ritual sacrifice, but never manages to live up to that promise through its gameplay or story elements.
Vampire: The Masquerade – Coteries of New York is an absolutely gorgeous title, with mesmerizing, painterly artwork that showcases the viciousness and beauty held within the World of Darkness. Smart characterization and moody atmosphere color the experience in positive ways, as well.
Next of Kin: Fidelity has a story to tell, but holds no mechanism for delivering it in an interesting way. It’s a shame that the environments and assets used are not up to the task of creating something that serves the game better, as the story can hold up as something worthwhile on its own.
Puzzle Quest: Immortal Edition is not a masterpiece, but there is a solid gameplay loop. For the right person, you can lose yourself in it till 6 AM, only to realize you have work in two hours.
Consume Me is endlessly creative, touching, and gorgeous — certainly worthy of the pre-release praise it has garnered. It’s a true jewel in the crown of video games that manages to perfectly marry the gameplay with the narrative. Every inch of this work of art feels personal in a way that has left me feeling simultaneously certain in its meaning and perplexed by my own understanding or interpretation of it.
Trails in the Sky 1st Chapter is a phenomenal blend of Sci-Fi, fantasy, and anime aesthetics that manages to balance the expressive and silly nature of the visuals with the oft serious and somber subject matter of the story. With a thriving world to explore, nuanced and interesting characters, and exciting, deep combat, Trails in the Sky 1st Chapter is sure to find its way on many end-of-year lists.
While a review from a seasoned shmup or bullet hell veteran might be more useful for more seasoned gamers, I remain a novice. Instead of as an expert, I come to you as someone on the outside, looking in. Tapping on the window to remind you that even if something is out of your wheelhouse, it can still be worth a shot.
With its blend of book-matching puzzles, character-driven stories, and customizable spaces, Tiny Bookshop creates a world you'll want to return to again and again, just like revisiting a beloved novel that always has something new to offer with each reading.
The Messenger is a tightly controlled 2D platformer that also mysteriously feels haphazard in design at times. The highs and lows of the platforming and enemy design make for a very uneven experience, especially later in the game as the difficulty continually gets ramped up.
and Roger is devastating in its execution, somehow managing to pack the story full of fear, happiness, love, confusion, and everything in between — all within a one-hour timespan.