Consume Me


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Critic Reviews for Consume Me
Jenny Jiao Hsia's dazzling, semi-autobiographical tale of teenage life finds wit and warmth in its WarioWare weirdness, even as it deals with difficult themes.
Consume Me is teeming with creativity and personality, and for that, it's earned a special place in my heart.
A teenage slice-of-life tale, an energy-management challenge and a satire of diet culture – this indie award-winner is a flavoursome treat
Consume Me offers an inventive take on narrative design in gaming. In how it blends mechanics and story, it uses the power of the medium to create something that's uniquely engaging and empathetic, and leaves a lasting impact that helps to cement it as one of the year's best indies.
Consume Me is a pure delight to indulge in with a style that makes the mundane life of a teenager look exciting and like something straight out of a manga, but with messaging that hits home and touches on very real topics that harm a lot of teenage girls.
There is a lot to love in Consume Me; ironically, the game’s main issue is that it doesn’t have enough bite. Even still, the narrative is deeply relatable, the art style engrossing, and the minigames are more than enough fun to keep you entertained throughout the entire runtime.
Despite its incredible presentation and interesting ideas about narrator reliability varying through story and gameplay, Consume Me’s ending left me wondering what the entire experience was for.
Consume Me reminded me of my own teenage dramas, even though I had radically different experiences than the protagonist, proving that the themes it addresses about growing up, maturing, and feeling pressured about one's appearance are universal. It's packed with fun minigames, has a great sense of humor, and interesting time-management mechanics. Some UI elements can be tricky, and some of the themes it covers aren't handled well, but it definitely deserves the recognition it's earned.
Review in Spanish | Read full review