Consume Me


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Critics Recommend
Critic Reviews for Consume Me
Jenny Jiao Hsia's dazzling, semi-autobiographical tale of teenage life finds wit and warmth in its WarioWare weirdness, even as it deals with difficult themes.
Consume Me is teeming with creativity and personality, and for that, it's earned a special place in my heart.
A teenage slice-of-life tale, an energy-management challenge and a satire of diet culture – this indie award-winner is a flavoursome treat
Consume Me offers an inventive take on narrative design in gaming. In how it blends mechanics and story, it uses the power of the medium to create something that's uniquely engaging and empathetic, and leaves a lasting impact that helps to cement it as one of the year's best indies.
Consume Me is a pure delight to indulge in with a style that makes the mundane life of a teenager look exciting and like something straight out of a manga, but with messaging that hits home and touches on very real topics that harm a lot of teenage girls.
There is a lot to love in Consume Me; ironically, the game’s main issue is that it doesn’t have enough bite. Even still, the narrative is deeply relatable, the art style engrossing, and the minigames are more than enough fun to keep you entertained throughout the entire runtime.
Consume Me was developed by Jenny Jiao Hsia, AP Thomson, Jie En Lee, Violet W-P, and Ken “coda” Snyder, and was published by Hexecutable. It is available on Steam.
Despite its incredible presentation and interesting ideas about narrator reliability varying through story and gameplay, Consume Me’s ending left me wondering what the entire experience was for.