There are glimpses in here where some of the potential shines through, but not enough. Held back by a lack of depth and polish, the big selling points of the expansion struggle to flourish, resulting in a pack that's underwhelming despite its initial promise.
It is a game that tries to evoke a feeling of discovery at every possible turn, but in doing so loses the element of wonder fairly quickly. Instead, Wonder's strongest moments are when it takes a breather, taking the time to set the scene while letting the platforming do the talking.
It's a game that, I think, is newcomer-friendly and a good starting point if you've ever wanted to give the series or the sim racing genre a go. There will obviously be more to like for car fans, but this also comes across as a polished title that's considerate towards newer players.
There isn't really anything like Stray Gods out there right now, and while it falls short of hitting the highs of some of the musicals that served as inspiration for the game, its narrative design and the unique way in which player choice affects the story make for a refreshing and enjoyable ride.
Redfall isn't as unplayable as some of the most intense reaction might lead you to believe. That said, we found it to be a rather mindless experience, often finding ourselves going through the motions. And when considering how it falls short in ways we wouldn't have expected from an Arkane title, the game is sadly a disappointment.
Aside from the audiovisual presentation, the Advance Wars remake plays it considerably safe. That isn't a bad thing in itself, particularly since the foundations of the game mostly hold up. There is still plenty of fun to be had here. But it also means that this package is less interesting than it could have been.
Disturbing, thrilling, and absorbing at the same time, Paranormasight: The Seven Mysteries of Honjo is much more than your average horror game. Square Enix has delivered a fantastic tale that deserves to be getting more attention than it currently has.
But Growing Together addresses some of the past criticisms of the game. The Sims 4 has worked hard over the last few years to give players more options than ever to customise their Sims, and this pack is a continuation of that direction — with its focus on evolving large parts of the gameplay a refreshing attempt at making a Sim's lifetime more colourful and rounded.
Teen Sims have become a whole lot more engaging and satisfying to control here, in large part thanks to a variety of features and moving parts that help to capture the teen experience. With an impressive range of clothing and furniture targeted towards teens included as well, the expansion succeeds in turning this previously-overlooked life stage into one that feels unique and worthwhile to play.
The overall game may fail to hit the same (perhaps unrealistically) lofty highs of one of the best titles on the Switch, but it's impressive how much it manages to feel like a Fire Emblem game and not just a Warriors title with familiar characters thrown in. That is its greatest strength, and the result is an experience where it's easy to warm to and invest in your favourite Fódlan characters all over again.
But that doesn't change the fact that this is an entertaining and very worthwhile ride, and one that players might want to experience more than once from the beginning to see all of the different ways in which the deadly events at Hackett's Quarry can unfold (including all of the gruesome deaths).