Taylor Hicklen
Born of Bread’s narrative and mechanics soar despite some perplexing quality-of-life choices—and a slew of minor bugs that will hopefully be fixed soon. Although I’m always happy to see a tag-team turn-based RPG, the game sometimes hews too closely to structural and mechanical tropes better left in the distant past. Born of Bread overcomes these setbacks through sheer force of will. The game isn’t afraid to take some wild swings, either. It’s more than a simple Mario and Luigi homage and absolutely the funniest game I’ve played all year. Consider this a weighted Taylor-based average; I’m scoring Born of Bread based on how highly I recommend it, warts and all.
SUPER 56 invokes the best and worst of its microgame lineage with short, bizarre snippets, a narrative framework as joyful as it is inessential, and a central control gimmick that occasionally outstays its welcome. Small accessibility issues aside, Onion Soup Interactive avoids the major pitfalls of its contemporaries by limiting the experience entirely to single-player with online leaderboards, tapering what could have been an overwhelming sprawl into a smart, snappy collection.
Jusant's reach never exceeds its grasp. Smart use of player tools, generous checkpointing options, and a full spectrum of sound take a simple premise to its absolute peak. The deceptively simple climbing and exploration constantly reminds you that you are a single point in a larger ecosystem.
Robodunk is a scrappy, lively take on side-scrolling basketball hijinks, but refinements to control defaults and campaign unlocks could send it soaring to even greater heights. For now, it plays best with friends, but nothing a few post-launch tweaks couldn’t fix.
Despite a few minor hiccups, Video Game Fables is a joy. While it covers familiar territory, the narrative and systemic liberties Matt Sharp applies to well-worn RPG systems transform them into something more forgiving and freewheeling.