Elly Oak
I’m glad it’s finally playable for an affordable price and outside of Japan. However, the original game had issues, very glaring issues that this release does nothing to fix.
Little Kitty Big City is just such a charming game. It’s not just one of those “___ simulator” games where the funky physics are the point.
Mugen Souls didn’t get good reviews back in the day and I’m not too sure it’ll get them nowadays either. It’s for the most part mediocre RPG that’s lifted up by a mixed bag of presentation and it’s practically porn like minigames. Still, it’s nice to see it not stuck on a PS3 anymore if you want it physically.
A cute bite sized platformer that was definitely worth my afternoon’s time. The cute graphics didn’t hurt either.
Block Breaking games are one of those tried true genres that just immediately make my neurons activate. I’m always down to play them. I’m inclined to try the original Dungeonoid out now too. Which despite this being a sequel to, is a bit of a different style, which I dig.
With puzzle games like this, it’s a very much “you get what you see” situation. Which isn’t a mad thing. At all. But it does make for a bit of a struggle to say why one should play this if they aren’t a fan of either Story of Seasons or Nonograms. Because this is for either of those. Or someone like me, who’s both.
I don’t know why Steel Empire is the game that keeps getting ported, remade, re-released, whatever. Don’t care why either, it’s a good game and if this gets more people to play it, so be it.
I still have issues with Dual Destinies’ handling of returning characters, but in my old age, I find myself caring less and less. These games look good, they play good, and having all three together in HD with all the amenities, it’s perfect.
A series of re-releases of older IREM titles for modern consoles thanks to the efforts of Ratalaika Games, ININ Games, and Strictly Limited Games.
Hello Kitty and Friends Happiness Parade is maybe a bit above the typical licensed game you’d see on a store front in terms of what it has going for it. It’s accessible, maybe even insultingly so, but it really hits down the aesthetic, especially with the menus.
Imagine. A world without screen crunch, the crappy GameBoy speakers, needing to use external light to play the best of GameBoy. This is the kind of game Curse Crackers is.
Anyone can make a re-release or game collection, but Digital Eclipse has shown lately that they just have it in them to make celebrations of these games.
You ever play a game that is just so hopelessly dire and dreary…yet still finding ways to have a sense of humor, as messed up as said humor gets? Yeah, that’s LISA. A bit of an indie darling of an RPG on the PC front funded through Kickstarter with a rather small budget, it’s now enhanced and now on consoles.
Hey. Yeah! Hey You! There’s this massive tower you should go to. I hear, if you get to the top, this “Cyber Goddess” can grant you any wish you want. She’s really a hottie too, you should totally go. Quick warning though, its a real tough one and they really want you dead.