Edward Smith
A solid, well-meaning driving game. DriveClub shares it problems with various other contemporary racers. Speaking more broadly, it's the product of a current, misguided trend towards "social" play.
A colourful, energetic driving game which suffers from an uneven tone and an abundance of ideas
Every game in The Sims series has been followed by a spate of expansion packs which add items and features, but The Sims 4 seems to have been designed solely for the sake of its expansions. It begs to have things added to it, and many people will be left feeling rightfully aggrieved to have paid full asking price for it. The gameplay is as fun and addictive as ever, but while added features breathe plenty of new life into the old formula, they aren't enough to keep The Sims 4 from feeling like half a game. It isn't a complete misstep, but it's certainly a long way from the heights intended for it.
Ambitious, polished and clearly pored over by hundreds of people, Destiny is an incredible creative undertaking. It doesn't all click, but it's a huge achievement.
Although it feels like more than a mere movie tie-in, Transformers: Rise of the Dark Spark still isn't a good enough game to stand on its own. Those who buy it will likely be most interested in seeing giant robots doing battle with other giant robots, and though it will deliver on this it won't do so with sufficient fun to make it particularly interesting. Add to that the lacklustre nature of its other elements, and it is barely worth investing the six or seven hours required to complete it.
A clever, tightly constructed shooter which unfortunately struggles with franchise baggage. Someone should give MachineGames a real World War game to build.