Edward Smith


45 games reviewed
64.0 average score
70 median score
34.9% of games recommended
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3 / 10.0 - Outlast II
Apr 24, 2017

At some point, it was decided horror games were more effective if they didn't involve combat; since then, they've flailed looking for ways to fill a now empty space, and a groundswell of aspiration, toward making videogames broadly about more than murdering for reward, has emboldened them. However, if the creators of horror games have silently, collectively agreed to redefine a genre, Outlast 2, packed with nonsense plot, engorged levels and frantic, anonymous bloodshed, feels like the definitive failure of their ambition. Don't be fooled by it, or its intent.

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Oct 26, 2015

Terrible AI leaves this as the most unconvincing World Cup simulator possible. Not recommended.

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Jan 18, 2016

Resident Evil Zero is a joyless game. Every section feels like a tedious lateral thinking puzzle – "the farmer has a fox, a chicken and some grain, but can only carry one at a time" – and the locations and creatures are half-heartedly designed. If you haven't played it, it provides valuable insight into where Resident Evil, and perhaps games at large, went wrong over the past decade or so. Other than that, it feels like work.

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I mean, do you see the genius in that? Do you see how Modern Warfare 2 says something, and then unsays it, but in a way you might not notice, but also leaves the writers, developers, and the entity of Call of Duty an escape route from any accusations of intent or subjective belief? In a postmodern world of alternative facts and the end of the metanarrative, where it seems like there are no answers, truth, or anything you can fully believe in or trust, and everything shifts all the time, I think Modern Warfare 2 is a kind of masterpiece. And now I imagine them using that quote, “Modern Warfare 2 is a kind of masterpiece,” on a poster or something later on, and everything around it won’t matter.

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Unscored - Little Red Lie
Jul 10, 2017

The lack of caution occasionally leaves Little Red Lie feeling more like a rant than a cohesive drama, but also fuels the game's many, caustic insights. Will O'Neill is the rare example of a modern game-maker with something to say. And although not every word of it is trenchant, or even entertaining, it's all worth listening to.

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