Joshua Reding
The Invincible plays much like I would imagine the book feels. Its heady exploration of evolution, adaptation, and the nature of life wraps around the video game shell. The game drags on just a little too long. Ultimately, the game part of the equation just doesn’t do enough to make the experience fun to play. The ideas presented while compelling, fall apart in multiple of the game’s endings leaving me feeling baffled at some of the design decisions made. The Invincible feels like a palette cleanser of a game. It attempts to be literature in a marketplace surrounded by bombast. Somewhere along the line though, Starward Industries lost sight of the fact that interacting with the world has to be engaging and not just a canvas upon which to paint a story.