Joe Juba
The basic loop is fun for a while, but the repetition and slow payoff make it difficult to stay interested
Combat is as cool as ever, though the basic structure feels outdated
Fans of the movies will smile at this interpretation of events, but it isn't much fun to play
The core game is still amazing, though the lack of any notable changes or additions in this release disappoints
Slow pacing, boring mechanics, and a small cast of unlikeable characters makes this a tough experience to enjoy – even for fans
Many missions feel like puzzles, forcing you to use your available resources to find one of many ways to complete your objective. Applying your rewards to building, expanding, and improving your base is an irresistible joy
Great moments emerge naturally from well-made simulations, and Prison Architect has no shortage
Whether you're reclaiming the city from gangs, killing Templars, or searching for hidden secrets, this is an example of the Assassin's Creed formula done right
The action is entertaining, but the incentive to complete run after run isn't there
Something is wrong when the only fun a game offers is by giving you the opportunity to laugh at its ineptitude
Fun and inventive challenges wait around every corner. If you want something more than a barrage of thoughtful puzzles (like a story), you should look elsewhere
If you like jump-scares, this is for you. If you like horror titles that effectively establish an atmosphere, this is not for you
Despite some funny moments, Job Simulator doesn’t offer enough depth or variety to be satisfying
The changes add a fun modern edge to combat and progression. However, the storytelling and repetition are more noticeable problems in today's gaming landscape
Though light on traditional gameplay, the stories you encounter in this strange world are worth listening to
It may be bland, but the experience doesn’t make any unforgiveable missteps. The combat has occasional moments of brilliance that recall the glory days of ‘90s RPGs
Obduction is brilliant in its best moments, but those are rare and have various frustrations between them
The story is awful, but the fun of collecting monsters – along with a flood of fan service makes the narrative worth enduring
From the narrative to the puzzles, no part of Robinson: The Journey pays off
The Last Guardian forges a connection between the player and Trico unlike anything else in gaming. You need to experience it, despite its problems in other areas