I Am Setsuna
Top Critic Average
Developer: Tokyo RPG Factory
Publisher: Square Enix
The Island had a custom. To maintain peace, once a decade, a sacrifice was offered to a fiend on the island.
However, one year, the fiend grew violent before the next sacrifice was due. Those living on the island were afraid and tried to calm the fiend by offering a sacrifice; Setsuna, chosen because of her powers of enchantment.
Setsuna must leave with her safeguards for the farthest land, where the ceremony of sacrifice will be held.
I Am Setsuna – E3 2016 Trailer
A lack of balance robs the combat of much of its fun and renders many of the more interesting gameplay systems moot, but it didn’t dampen the emotional impact of I Am Setsuna’s heartfelt message for me. Few story-driven RPGs are so thematically focused or so gleefully disinterested with being “entertaining” or “fun.” To say it attempts to stand on the backs of giants is disingenuous really. I Am Setsuna isn’t a “Chrono Trigger-like;” it’s just a game that might easily have existed in the same time, if a creator with different storytelling sensibilities had been around. Its strength comes not from the ways in which it emulates the conventions of the classics, but the ways in which it defies them.
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