Sumire is the type of game that anyone who loves story-telling and visually stunning environments will be drawn in by. It doesn't reinvent any of its inspirations - and in some places, like its puzzles and its replayability, it's noticeably less impressive than some of its peers - but the experience as a whole exceeds these individual qualities. GameTomo delivers on the promise of its premise, and Sumire is an easy recommendation for those who enjoy visual novels or memorable narratives.
Ultimately, Disgaea 6: Defiance of Destiny is a surprisingly accessible entry into a franchise known for its complexity and tactical prowess. It achieves this accessibility without sacrificing its depth, too, which is a major boon for veterans of the series. In spite of this, an overall lack of innovation in the user-controlled battles and some dated graphics and dialogue make for an uneven, though at times great, experience. Even with its more inviting approach to newcomers, Disgaea 6: Defiance of Destiny will likely be most enjoyed by those who already love the franchise, and anyone who has a low tolerance for anime tropes or standard tactical fare will likely want to give this one a pass.
Ultimately, though, FF7 Remake Episode INTERmission doesn't shy away from its nature as a side story, and as a result it spends most of its time embracing the new characters and their experiences rather than trying to shoehorn them into the main narrative. While that might make the FF7 Remake DLC feel less important as a result, it also results in a tight, fun experience that doesn't take long to complete and firmly establishes another engrossing character in a FF7 Remake universe that has shown time and again it's capable of creating stars. FF7 Remake Episode INTERmission, then, is DLC that slots nicely into the gap between the first game and FF7 Remake Part 2 - it's skippable for those who aren't interested, but excellent for those who want more of the game's world before it progresses onward.
Errors aside, though, Roguebook is still an exceptionally fun experience. It's a very good deckbuilding game hiding within an innovative take on roguelike play, and the charm of its characters and the accessibility of its difficulty will go a long way in compelling people to give it a try. A deeper story, more variety in levels and characters, and some crucial bug fixes would go a long way in giving Roguebook long-lasting appeal, but it's still well-worth checking out for fans of either roguelikes or deckbuilders - as long as they can stomach a few crashes and don't mind a bit of an easier experience than they may be used to.
Ultimately, it's not surprising to see Trials of Fire emerge out of Early Access as a strong deckbuilding contender. That time spent listening to player feedback was used wisely, and balancing, tone, and innovation have all been tweaked with a deft hand. While some of its elements shine more brightly than others, and the more involved nature of the game means it's a tougher sell for players looking to rapid-fire their way through its learning curve and combinations, Trials of Fire leaves Early Access as yet another strong, captivating deckbuilding game that borrows from tabletop roleplaying games and roguelites to carve out a name for itself.
Ultimately, however, Judgment on PS5 is the best version of a great game, with no hiccups in the transition to current-gen consoles and a few exceptional benefits for players to enjoy. Judgment remains, like a crucial discovery in Yagami's case, strong evidence that Ryu Ga Gotoku Studio knows its way around compelling crime narratives in a way few other developers can aspire towards. Like its setting, it's not perfect in any sense, but also like Kamurocho, the flaws are another reason to get drawn in, and Judgment on PS5 is a must-play for anyone who enjoys a good detective story.