David Roberts
While some of its threads don't always come together as neatly as they should, Fullbright's sophomore effort is a quiet and haunting examination of the ways corporations dehumanize us all.
The Zodiac Age allows Final Fantasy 12 to realize its full potential, thanks to a wealth of graphical enhancements, a soaring soundtrack, and the addition of the Zodiac Job System.
Graceful Explosion Machine is the gaming equivalent of empty calories. It's pretty to look at, super smooth, and has some interesting weapons, but there's no real hook to keep you sustained beyond the act of moving around and blowing up aliens.
Thimbleweed Park is like the HD remaster of a lost LucasArts adventure from the '80s, with all the hilarious, self-aware dialogue and sometimes frustrating design of the era brought forward into the 21st century.
I Am Setsuna aims to invoke the spirit of classic 16-Bit JRPGs like Chrono Trigger, but its obtuse combat and monotonous pacing keep it from reaching those lofty heights.
While a bit disappointing on the mini-game front, Yakuza 0 remains as strange and charming as ever, with the best story and combat the series has seen in years.
When Gravity Rush 2 sticks to its strengths, it soars; it’s a shame that its stale mission design and clumsy controls keep it from getting too high off the ground.
Even when it stumbles, Final Fantasy 15's ambitious open-world, fast-paced combat, and the humanity of its four leads make it a fascinating adventure to behold.
World of Final Fantasy's opening hours show a lot of promise for fans and newcomers alike, but the longer you spend with it, the more its lack of depth becomes apparent.
Battlefield's tried and tested multiplayer feels wonderfully at home in the WW1 setting, and the solo campaign tells interesting - if historically lightweight - stories.
Combat could be better, but Dragon Quest Builders combines RPG structure and freeform creativity to great effect. It's Minecraft for people who hate Minecraft.
Absolutely gorgeous and a joy to behold, but sticks too close to Journey's formula for its own good.
Headlander has a few rough spots, but its 70s retro/sci-fi aesthetic and head-swapping gameplay are out of this world.
Star Ocean: Integrity and Faithlessness wants to be a grand sci-fi JRPG, but its mediocre production values undercut it at almost every opportunity.
Tokyo Mirage Sessions #FE is basically the JRPG equivalent of a nightclub foam party - an absurd fun premise, great tunes, and surprisingly deep combat. Wait...
Blood and Wine is a gripping murder mystery set in a picturesque new locale, and a fitting end to the story of Geralt of Rivia.
A puzzle game dressed like a twisted, Cronenberg-inspired shooter, Superhot's methodical, slow-motion approach to the genre is as cerebral and deliberate as it is unhinged.
There is a good game somewhere inside Star Fox Zero, but its forced reliance on the Gamepad's screen and motion controls cause it to barrel roll right into mediocrity.
Republique is filled with interesting ideas about the very real fear of modern-day fascism and the omnipresence of privacy-killing technology, concepts that are more often found in literature than video games, and the way it approaches its themes through the security cameras of a dystopian nightmare is admirable. But all the interesting ideas in the world are moot if the game can't make a satisfying experience out of them, and sadly, Republique fails to stick the landing.
Xenoblade Chronicles X offers a resplendent world, fantastic combat, and transforming mechs, but figuring out how everything fits together isn't always easy.