Max Freeman Mills
With gorgeous pixel graphics, weapon builds to learn, and enemy designs that continually delight, plus some excellent maps to explore and uncover, this is a fantastic little collection that should please any Metroidvania fan. That each adventure is a little more digestible compared to 25-hour epics from recent times is an added bonus.
Pepper Grinder's look is also really sprightly (pun intended): its pixel art is simple and well-executed, with occasionally characterful animations, and the whole thing's backed by a funky soundtrack. This might not be the most substantial of platformers, but it's a spirited entry.
It might not feel quite as new as its billing, but Kunitsu-Gami is still a lovely little game, with a seriously engrossing hook that'll have you wishing it was longer than it actually is. The plates it keeps spinning are impressive, even if it's actually a little slight in the final weighing.
It might not end up matching the influence of Limbo or the perfectly-judged arc of Inside, but Planet of Lana is a welcome addition to the side-scroller genre on PlayStation regardless. It looks amazing, sounds great, and tells a nice succinct story.
If you're hungry for a quick slice of narrative, one that's well-acted and has some smart dialogue to explore, along with a few secrets to uncover, Open Roads will feed that craving. In an age where walking simulators can be derided, though, it's a bit pedestrian in some regards, with a visual identity that doesn't cohere as it could, and some plotting that feels less than inspired. It's hard to escape the sense that the story of how this game was made will be told in detail at some point down the line, and that it might just be the most compelling part of Open Roads' legacy.
At its best, Expeditions offers more of the absorbing, slow, and high-risk driving that made MudRunner and SnowRunner such cult successes. It's a clever formula that now has slightly more user-friendly packaging, making it easier than ever to get into. There are still wrinkles, in particular with visual performance, and there's no doubt that this remains a niche that not all petrolheads will love, but if you're on the lookout for something a bit more zen, it's another great entry in the series.
A charming indie platformer with a fun central gimmick and excellent movement options, let down by garish visuals and some deliberate retro foibles.
Ultros boasts a visual identity that deserves real recognition, a stunning vision of alien colour with design ideas that live long in the memory. Its platforming and combat can't quite match that vigorous success, sadly. Still, if you're on the hunt for a unique-looking Metroidvania game that comes bursting with ideas and a modest 10-hour runtime with the option of more if you love it, few games can match it for style.
Sometimes visuals are enough to carry a game and they certainly take Ultros far, although mediocre combat and some jankiness slightly undermines the unique vision.