Patrick Meurs
Leave it to the Swedes to come up with strong game concepts, as proven by The Gang's Out of Sight, where sneaking through a mansion with shady inhabitants—viewed through your teddy bear's button eyes—proves surprisingly satisfying, thanks to smooth transitions between first-person and fixed camera perspectives; though the 25-euro price for a sub-three-hour experience and the potential for motion sickness during intense chases might leave a bad taste in your mouth, especially when Starbreeze asks you to double-dip for the VR version.
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RoadCraft tries to cater to both casual players and hardcore sim fans but ends up pleasing neither, with oversimplified mechanics undermining immersion for simmers and complex controls, sluggish pacing, and awkward physics frustrating the more casual crowd—though those deeply passionate about heavy machinery may still find value in its hefty content offering.
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The Precinct is an entertaining police sim with a slow burn, where patience is required to unlock its murder mystery core amid Averno City's bustling chaos, though clunky AI, camera issues, and bugs can make the ride as frustrating as it is engaging.
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La Quimera enters Early Access with bold ambition and occasionally satisfying gunplay, but its rough execution, bizarrely over-the-top narrative, and unintentional comedy make it hard to take seriously—unless you're in it purely for the sci-fi shooter chaos.
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Post Trauma by Red Soul Games is a rough yet promising debut that modernizes classic fixed-camera gameplay well, despite clunky controls, frustrating combat, and some design missteps—but with a few patches, this could easily go from good to great.
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After a long wait for a VR game to rival Half-Life: Alyx, Metro Awakening by VR powerhouse Vertigo Games initially seemed like a worthy contender, but after eight hours in Moscow’s post-apocalyptic metro tunnels, it’s clear that on the Quest 3, inconsistent graphics, problematic controls, lack of variety, and technical issues hold it back from reaching Alyx's heights, leaving only nostalgia to carry hardcore Metro fans through an experience that struggles to stay compelling over time.
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Vendetta Forever by Meatspace Interactive challenges you to be a one-man army across sixty intense levels packed with enemies, where only the toughest players make it through—cheats or no cheats.
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A Quiet Place: The Road Ahead by Saber offers a solid Alien Isolation-like experience in the A Quiet Place universe, closely following John Krasinski’s formula. While fans will enjoy the familiar tension and references, the slow pace, punishing sound mechanics, predictable plot, and bugs can detract from the experience, though die-hard fans may still find it rewarding.
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Hide The Corpse is hilariously fun, offering a surprising challenge in disposing of bodies and erasing evidence within tight time limits. With only six levels, its replay value lies in perfecting that elusive S-ranking—just make sure you have space to flail around!
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As a longtime Broken Sword fan, I found Shadow of the Templars: Reforged to be an absolute delight, especially with its impressive graphical upgrades, but I can’t deny a lingering desire for a bit more than what was offered. While it's a gift to relive the GOAT of point-and-click games with modern visuals, I couldn't help but hope for some new content or extra material, perhaps expanding on one of the many memorable characters, to make the experience feel a little fresher.
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The Adeptus Mechanicus at Saber Interactive have earned the Omnissiah's blessing by ensuring that Warhammer 40,000: Space Marine 2 appeases The God-Emperor's followers. The latest quest of Captain Demetrian Titus against the Tyranids will quench the yearnings of the bloodthirsty, the warhungry, and those who seek to purge the Tyranids and the Forces of Chaos. All hail the God-Emperor of Mankind for bestowing upon us the magnificence of Space Marine 2!
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"Squirrel With A Gun is a game that doesn’t take itself seriously, and if you follow suit, there’s some fun to be had. With impressive graphics and challenging environmental puzzles, the game offers a unique experience, complemented by a wide arsenal of weapons. However, frequent crashes, bugs, clunky controls, and repetitive music keep it from reaching its full potential. Aw, nuts."
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Is Warhammer 40,000: Speed Freeks fun? To a certain extent, yes. Especially if you set your expectations extremely low and prepare yourself for a mindless vehicular combat game where the WAAAAAGHs, teef, and krumps fly at you from all directions, Speed Freeks can be a decent game that you can even enjoy without spending any money. But is Speed Freeks good? That’s a different question. With its limited selection of modes, awkward controls, technical issues, and—importantly—gameplay that focuses more on chaos than on actual racing, there’s a good chance that Speed Freeks will be krumped and dumped by many after just a few weeks.
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In the end, The Mortuary Assistant: Definitive Edition, two years after its original release, still accomplishes what it was made for: causing dirty underwear. The atmosphere is still incredibly intense, and when it comes to building suspense, The Mortuary Assistant in 2024 is unbeatable. DarkStone Digital almost turns it into an art form, keeping your brain diligently occupied with serious detective work while constantly distracting you with paranormal activity, so it doesn’t need to rely on predictable jump scares. In that regard, the developer deserves a lot of kudos. Unfortunately, I have to burn some of those kudos due to bugs, glitches, graphical errors, and clumsy controls. But still, I like it nonetheless.
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Sometimes, it's nice to be proven wrong, and with Nobody Wants To Die—a game that I seriously wondered might just be another case of overhyped fluff—Polish developer Critical Hit Games shows that "what you see is what you get" still exists. Stunning graphics, a strong dose of futuristic noir ambiance, and a gritty detective story make Nobody Wants To Die a game worth dying for, though you'll need to overlook a few criticisms to fully enjoy it. But if you’re not deterred by some audio issues and potential graphical glitches, Nobody Wants To Die is definitely a game worth checking out.
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The incredibly atmospheric CONSCRIPT once again demonstrates that even small teams with limited budgets can come up with surprisingly strong passion projects. If you’re looking for a WW1 game that immerses you in a fitting sense of despair, then CONSCRIPT comes highly recommended, unless the mention of Resident Evil-like gameplay triggers spontaneous feelings of desertion. The frequent backtracking, minimal inventory, sparse management, and occasionally awkward controls are things you'll have to accept, along with the digital footprints left in your ankles.
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Shift 87 is a solid observation game in the vein of The Exit 8, but it thankfully takes a slightly different approach to avoid being a direct copy of the quirky Japanese metro walking sim. By incorporating multiple environments, Shift 87 attempts to break the inevitable repetitive nature of its obvious inspiration, though it doesn’t fully succeed. Nonetheless, Shift 87 is an excellent game for those who enjoy testing their cognitive skills, though I believe spotting the anomalies doesn’t require a great deal of brainpower, with a few exceptions. Ultimately, the price will also determine whether you want to spend an additional two hours in the Pixelsplits REVEIL universe, something that has yet to be disclosed. Let’s hope that the price tag doesn’t contain any anomalies at launch.
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For those who enjoy seemingly pointless wandering and endlessly searching for something that helps, Myst developer Cyan's Riven remake in 2024 is worth a look. Fans of the original from 1997 will be treated to a stunning and familiar surreal world, once again filled with obscure puzzles that, unfortunately, cannot be solved by digging into your traumatic core memories from back then. Myst and Riven enthusiasts will definitely have their work cut out for them, especially if they're used to solutions being within easy reach and the game almost pointing them out with fluorescent arrows. While I thoroughly enjoyed the new Riven, I anticipate that different groups will have varying grievances. Newcomers will likely struggle with the lack of a helpful hand, veterans will miss the FMV characters, and VR players will need an excellent memory. Riven is no easy feat—it's just a bit odd, but still quite enjoyable.
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The Chinese Room has repeatedly proven itself as masters of the walking sim genre, and with Still Wakes The Deep, it delivers another magnum opus. If you can look past the fact that walking sims are generally quite "boor-ing," you can prepare for several hours of Glaswegian-flavored, The Thing-like scenes on a crumbling drilling platform in the North Sea. Pro tip: sip on a strong Lagavulin while playing Still Wakes The Deep to enhance the atmosphere. Not only will you better understand the accent over time, but with a bit of luck, your glass will be empty by the time the credits roll.
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Although Taiwanese Red Candle Games is new to the Metroidvania and Soulslike genres, it certainly doesn't act like a fish out of water. Nine Sols is a true pleasure to play and presents a genuine challenge from start to finish. Nine Sols is as difficult as it is beautiful, without ever giving the impression that it is impossible to complete. Those who take the time to master Yi's skills, learn to recognize patterns, and work on perfect timing will be treated by Red Candle Games to a stunningly hand-drawn Taopunk epic about revenge and betrayal.
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