Matt Marston
The story was good, but not excellent. Exploration definitely had a few wins, but still felt largely empty and did not reward players enough. Loot system is still flawed and the added content clearly did not include a whole lot of new weapons. Mainly these are reskinned versions of weapons already introduced to us.
Black Myth: Wukong is a technical feat that deserves attention. Not only does it deliver on outstanding graphical settings, it also sends players to different locations and environments that all look just as stunning as the last. Combat is the main focus of the game, and it proves to be as responsive as any game I’ve played. Combat feels like a worthy challenge, but sometimes the challenge seems a little too much to handle. This feeling is where the game really shines, because it forces players to find a strategy that will work. That is the beauty of the game. The challenge makes players think, strategize, and sometimes level up some additional skills to help in the upcoming battle.
I went into this game with no expectations. I felt continually impressed with what independent developers Ember Lab cooked up for players with Kena: Bridge of Spirits. What few misses there are, Ember Lab makes up for it with a bright and colorful creation, wrapped around some dark narrative moments.