The game hones in on the basic appeal of killing Zombies without the complications of reaching waypoints or setting up intricate fortifications. Yet Killing Floor 2's strongest asset is in its simple yet effective combat--Tripwire could substitute the Zeds for robots or Nazis and still have a solid shooter on its hands.
Final Fantasy XV overcomes its narrative lows with gameplay highs that consume the player's time with engrossing optional quests and frenetic battles. As a whole, it does not represent the best in the series, but it delivers just enough to deserve a place in the mainline series, which is an achievement for a game that originated as a Final Fantasy XIII spin-off.
Dishonored 2 is just the latest example in a long line of games that continue to illustrate the close relationship between quality stealth games and emergent gameplay. Any given playthrough will present you with myriad chances to both create and react to opportunities, many of which appear with little to no warning. It's in surviving these situations (preferably undetected) where Dishonored 2 delivers its most tangible rushes and most profound sense of gratification. It's a tale of vengeance that's presented in an imaginatively conceived world, one that is as threatening as it is inviting.