Silvio Diaz
Dynasty Warriors: Origins just needed to be more direct with the player and get them into combat more quickly. It needed to keep the basic mechanics of the studio's other musou games to maintain the strategic possibilities, and we'd be talking about one of the most impressive games of recent times. Fortunately, even though it's not perfect, it's still so fun, impactful and full of quality that it's still excellent.
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Dead Rising Deluxe Remaster didn't need to be a remake, nor did it need to drastically update its mechanics. The game itself stands on its unique game design and becomes a great way to see the generational transition from the time of its original release and how it really is a game full of living dead ideas, which in one way or another are in the form of mechanics torn apart by the entire industry.
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Star Wars Outlaws is good but it could be better. It's clear that it needed more development time and polish, its systems don't always fit together perfectly and the combat, while good, doesn't go much further. Exploring its contained worlds, shooting with blasters and experiencing a little more of the side that the galaxy far, far away allows us, works well and is much of what Star Wars fans deserve after so many bad releases.
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The new Playstation exclusive softens hearts with its cuteness and technical and design quality, but it also shows how easily companies can grab us with cheap nostalgia for products that, although of quality, are just a display of grandeur disguised as homage.
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In a huge, gigantic tsunami of problems that go far beyond the game itself, Suicide Squad: Kill the Justice League was and is extremely poorly regarded, but when you play it, you find something that goes far beyond the mediocre.
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