Sophie Ulanoff
Ballionaire isn't lacking in potential or variety, or well-executed animation and art style; it can manage to hit the mark sometimes. It just needs an extra push. The lack of reliance on strategy for a player is a huge part; a roguelike is something that should be mostly skill. It's what makes the grind fun, challenging, and engaging. When players find themselves starting to go through the motions, watching another ball drop and hit none of the triggers they set in place, they'll stop caring. Their eyes glaze over, and five minutes later, they're closing the game and moving on to something else. For what it's offering, Ballionaire is so close to achieving what it's trying to do. It can provide short bursts of fun and something to idly participate in while having something on in the background. It's not a bad game by any means, but it has all the right stuff going for it to be better.