Liam Magee
While playing through S.T.A.L.K.E.R. 2: Heart of Chernobyl, I found that the overall world was incredible, with an atmosphere that instilled fear as I progressed, especially at night, along with plenty of exploration for me to have as I went through all kinds of locations looking for loot. In terms of weapons, I found that they were very realistic and provided their own challenges to the game’s combat against the tough enemies I would come across. The weapons’ jamming brought a whole new level of fear into the game.
Dragon Front: Adventures is an interesting and fun card-battling game that I found to keep my attention throughout my playthrough, but there were moments in which I felt bored due to getting stuck in a loop of combat. The overall world of Dragon Front: Adventures is very well detailed, with plenty of secrets hidden along the various locations that the player can explore on their different runs. In terms of characters, there are hundreds to collect, whether they be the captains or simple infantry, each with their own unique designs that provide plenty of replayability.
When it comes to Orbyss, I found the game to be incredibly fun from start to finish; even though I found myself struggling with certain puzzles, the rush I felt after completing them was fantastic. The world of Orbyss is something that stood out to me, as it didn’t rely on massive, showstopping scenery but just relied on simple beauty that could capture the attention of any gamer. One of the best parts of Orbyss is how it is friendly to all types of gamers, thanks to its accessibility and hint features that provide players with enough guidance to progress through the game, if they need it at all.
During my time with Farthest Frontier, I found it to be a fun and relaxing game that allowed me to slowly piece together what I needed to do while also creating a beautiful cityscape from the ground up. The overall mechanics of the game were relatively simple, with very little to learn throughout my entire playthrough. However, there were a few moments when I found myself confused and struggling to understand one or two mechanics. The world itself is wonderful, with numerous landscapes and locations to choose from, each filled with incredible detail.
My overall opinion on Silent Hill F is that it lives up to the hype that the Silent Hill franchise has built up over the years in all aspects, whether it be combat, exploration, the world, or especially the story itself. Although each of these aspects is clearly handled with care by Konami, there are a few flaws in certain aspects, like expecting the player to have knowledge of certain aspects of Japanese culture beforehand, and a few others.
Forgive Me Father 2 is a fun and chaotic game that is filled with beautifully crafted locations that are fully explorable with numerous secrets hidden within. The weapons are incredibly detailed with all kinds of bizarre and haunting variations that will have players afraid of their own weapons, let alone the horrors awaiting them. Bar the lack of some tutorials, the overall gameplay loop is very fun with an interesting story.
While playing Borderlands 4, I constantly found myself enjoying the world that the game is set in, as it was full of colorful landscapes, as well as the numerous forms of life that made the game feel complete. The side quests, as always, were very fun and kept me interested for a very long time, but after a while the long distances to run between them and their objectives did get tiresome.
During my time with Jotunnslayer: Hordes of Hel, I found the experience to be rather fun with the numerous different characters to try, along with the different abilities that could be granted to me to even the score against the enemy hordes. However, I did find the game to only be good in short bursts, completing only a few missions each session, as the grind could get boring rather easily.
During my time with SHINOBI: Art of Vengeance, I found myself enjoying every aspect, from the fast-paced combat to the gripping story and the beautiful locations that I explored. Although the combat was challenging to get to grips with, it felt very rewarding once perfected and even led to many satisfying victories against annoying enemies and challenging bosses.
In my opinion, Fresh Tracks is a unique and fun game full of amazing songs, unique mechanics, and complicated challenges that make it a fun game to play while also providing all kinds of replayability. The characters and world of Fresh Tracks are incredibly detailed, with plenty of unique and colorful scenes that players can easily get lost in if they aren’t too busy trying to survive the constant onslaught of obstacles.
My final thoughts on One Man’s Trash are that it is full of secrets to find that can be fun for those who are looking for a mystery hunt, but in terms of gameplay, it can be very boring and repetitive if played for a long period of time.
Magic Inn is a very vibrant and detailed game that puts emphasis on being able to cook good food and design a lovely inn that customers would want to go to, while also having fun gameplay mechanics that keep the player involved.
For me, Dead Take was a unique and haunting psychological experience that stayed with me for a long time, even after completing it, while also being an enjoyable puzzle-solving escape room-like game filled with mystery and intrigue that had me guessing the entire playthrough. The best part for me was the acting, as each moment felt full of personality and passion for the craft by each actor.
S.P.L.I.T is full of confusing and complicated moments due to some of its gameplay, but these moments feel gratifying once completed. The story, as well, is full of dark twists and turns that nobody could ever see coming, making it a showstopper.
For me, Architect Life: A House Design Simulator is a fun and unique title that allowed me to have fun and be creative while doing so, allowing for some interesting and relaxing hours of gameplay.
By the end of my time with it, I found The Drifter to be a fun and haunting experience throughout, as it constantly kept me engaged both regarding the puzzles I had to solve through the game and the story itself being both interesting and gripping, as each new piece of information led me to want to discover more.
For me, Still Wakes the Deep: Siren’s Rest is a fun and interesting title, as it provided me with plenty of answers to questions I already had while also providing new questions as it took me through detailed and challenging gameplay mechanics.
While I found Atomfall: Wicked Isle to be a step up in terms of difficulty and storytelling from the base game, I did find that the DLC was very short and chaotic.
Overall, I found Roadcraft to be a fun experience that was incredibly detailed, allowing for a lot of realism within the vehicles and how they would perform in certain locations, whether that be good or bad.
Overall, I found my experience with The Siege and the Sandfox to be an enjoyable one, with the parkour and stealth being very fun, especially as the game progressed. Unfortunately, there were a few glitches that will hopefully be fixed in the future.