Liam Magee


42 games reviewed
85.0 average score
90 median score
95.2% of games recommended
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Jun 4, 2026

While playing through Hollowbody, I found the game’s world to be quite interesting to explore, as the various locations that varied from small, cramped locations to large expanses with twisting and turning paths were very fun to explore and had me on edge constantly as I waited to see what area I could explore next. In terms of the gameplay within Hollowbody, I enjoyed the combat very much, with it being very challenging, especially due to the various camera angles and the limited amount of ammo. However, there were occasions in which I found the combat to be rather glitchy, especially when the camera began to bug out. Along with the combat, I also enjoyed the puzzles within the game, even with one puzzle causing me distress, as most of the puzzles were very intuitive and made sense, creating an easy path forward for me throughout the game. The overall story of Hollowbody was very compelling, and I was constantly curious as to what had caused the world to decline into what it was, finding as many lore documents as I could so I could learn more about the game’s history, while also being rather curious about how the game would end, and especially what ending I would earn by the end of it.

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During my time with Necrophosis: Full Consciousness, I had a fun time exploring the game world, as it kept me intrigued, even with the pit in my stomach, as the general tone of the game was oozing uncomfortable vibes. In terms of the gameplay loop, it is quite basic as it allows the player to walk around, solve various puzzles, and talk to different characters in an attempt to move forward within the game. When it comes to the game’s story, it is safe to say that it is a rather confusing and complicated story, both with the dialogue and the overall tone; however, it does stay with you after the game ends. Along with the base game, the DLC is a lot of fun and continues with the same gameplay and overwhelming atmosphere that makes players feel uncomfortable in many ways.

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May 23, 2026

While playing Thick as Thieves, I found myself often enjoying the landscape of the game world, both inside the maps and out, as they were well designed with most rooms having a reasonable amount of detail, if not a lot. The gameplay of Thick as Thieves is a lot of fun, allowing stealth players to use all they have mastered, along with various tools, to their advantage in order to steal everything that isn’t nailed down. In regard to the game’s story, it was really interesting to see, as it didn’t just explore the game as we explored it, but it also expanded upon what we didn’t see and the hidden lore that was buried within.

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May 5, 2026

For me, the overall world of Aphelion was incredible to behold, as the scenery was very beautiful, and I couldn’t wait to see what was waiting for me around each corner. The gameplay was very challenging in the sense that it was fun to play, but there were a few issues during my run that made it very problematic and made me lose my patience. The game’s story was fantastic, with emotions bursting at the seams with every cutscene, dialogue, and location being filled with so much emotional impact that even a person like me, who doesn’t feel emotion that often, was able to feel for Aphelion.

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Apr 20, 2026

During my time with Tides of Tomorrow, I had a lot of fun exploring the game’s colorful and unique world, as each location had plenty to explore and uncover while also being very different from each other in more ways than one. In terms of the game’s story, I enjoyed it quite a lot as the overall tone of the game was very dark in a lot of ways, but also hit quite hard as it commented on topics like pollution, with other topics sitting with me long after the credits rolled. The best part for me was the gameplay mechanics, as following another player and sharing the response to their actions was a lot of fun, but it did lead me to suffer too many consequences to the point I was locked out of too many options within my playthrough.

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Mar 26, 2026

GRIDbeat! for me, it was a very fun experience that mixed fun rhythm-based gameplay and upbeat music to create a rather unique experience that kept me engaged throughout, even with the gameplay being rather challenging to begin with. Throughout GRIDbeat! I was pleasantly surprised that the game assisted me in a way that most games don’t by having the actual game itself keep the beat of the song rather than an icon or a bar, which was a very fun change of pace in a game like this. Although the notification ding of acquiring collectibles would cause me to lose the beat on occasion, thanks to the game’s indications, it wasn’t too hard to pick up the beat after a few seconds of paying attention. The overall game world itself is very vibrant, with a lot of fun details that made it feel like we were actually inside the cyberspace fighting for our freedom rather than just watching someone do it.

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Mar 23, 2026

When it comes to Screamer, I had a lot of fun when it came to the actual racing part of the game, although it was a challenge to get used to the various mechanics and their difficulty curves at the start of the game. Once I was used to them, it was a lot of fun. In regard to the game’s story, there was a lot of information to take in, especially at the beginning of the game, as it shows you all the different factions, but as the game goes on, we learn more and more about them, and it is interesting to see why they are there and what their intentions are. The overall game design for Screamer is definitely high tier, as the different races are very detailed both on the track and the surrounding areas, and the fact that each track is varied in a lot of ways was also very fun.

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Mar 17, 2026

Overall, Resident Evil: Requiem is a very fun game that blends horror and chaotic gunplay well together, allowing for two different gameplay genres to blend together in a way that doesn’t force the player into a bad situation but allows them to alter their gameplay style on the fly. The game’s overall story is brilliant, with a lot of memorable moments that will stick with gamers for years, while also bringing back old memories from the original games. The game’s world is beautiful with so much detail that players will never be able to spot it all, while also being able to use this game world to their advantage within the gameplay loop.

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Mar 12, 2026

When it comes to Solateria, I had a very fun time exploring the vast world that the game had to offer, as there were plenty of secrets to find both in terms of loot and lore, while also having plenty of challenges to overcome. Speaking of challenges, I massively enjoyed the combat, as it wasn’t just difficult for difficulty’s sake, but it was challenging enough that it kept me engaged and encouraged me to learn the parry and dodge windows so that I was able to conquer my enemies efficiently. The game’s story itself was very heartbreaking as I played through, as a lot of the bosses had very sad backstories that drew on my heartstrings, while also having NPC characters that also had their own stories to tell, while also adding to the main game’s story in their own way.

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During my time with John Carpenter’s Toxic Commando, I often found myself having a really great time as I explored the various maps that were laid out before me, but over time, this did become rather tedious, with very few points of interest that weren’t very interesting. In terms of gunplay, it was very fun and responsive, allowing for fast kills of zombies, while also benefiting from a variety of abilities at my disposal that helped me when I was in a tough spot. One of the more unique gameplay mechanics for me was using the vehicles, as they allowed me to explore a lot more easily while also using the winch to access new locations and even find loot throughout the game, which made the adventures easier. Overall, the gameplay was a lot of fun, but the story and voice acting were quite underwhelming as I was rather bored when it came to cutscenes and often found myself trying to remember why I was doing a mission in the first place.

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Feb 12, 2026

For me, Heart of the Forest is a fun yet haunting horror experience that blends a good atmosphere with brilliant acting and very minimal jump scares to create an experience that will stay with you long after playing it. There are plenty of choices to make within the game, each with its own consequences that pay off towards the end of the game, never leaving you questioning what a choice was for.

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Feb 9, 2026

RIDE 6 is a fun and realistic motorcycle racing sim game that gives the player complete control over every detail from the motorcycle’s wheels, chain, colors, and so much more. In terms of the racing within RIDE 6, there are a lot of challenges players will have to overcome to ensure they can consistently win races, and the difficulty curve does spike depending on the game mode in question, but this challenge increases the fun that can be had with the game. For those who have been wanting to create a collection of motorcycles, RIDE 6 is a fantastic game for doing that, as the collection of motorcycles on display is incredible, with plenty of options to choose from.

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Jan 19, 2026

MIO: Memories in Orbit for me was a very fun experience that provided a lot of challenges in terms of combat, while also providing me with the option to downscale the difficulty if I needed to in rather unique ways. The biggest draw for me was the beautiful world that the game is set in, with the incredible watercolor detail and the breathtaking views that were waiting around each corner. The story was also very good and was a very big tear-jerker, but it was very challenging to ensure I saw it all due to the hidden lore pieces scattered around the game.

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Dec 8, 2025

Overall, I found Death Howl to be a fun and dark experience that created an exciting mix of challenging combat with an intriguing deckbuilding mechanic that provided me with the freedom to create my own decks, while also creating various challenges in which to try them out. The world of Death Howl was a mix of gloomy but beautiful landscapes that I just couldn’t help but enjoy as each new location felt like a breath of fresh air, while also feeling like there was a threat around each corner. In terms of the game’s story, I found it to be a very haunting experience that stuck with me long after I finished playing, while also being fun regarding the game’s side missions and characters I could meet along the journey.

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Nov 25, 2025

While playing through Cross Blitz, I found that the game was a lot of fun thanks to the unique stories that I was able to explore for each character that was available to me. Along with this, I also found that the combat was very interesting as it never felt boring or too much alike, but in fact had a lot of replayability to it as each encounter was random. In terms of the game world, I found it to be very well designed in terms of details, as well as the hexagonal layout that provided a whole new perspective that hasn’t been seen in a long time.

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While playing through S.T.A.L.K.E.R. 2: Heart of Chernobyl, I found that the overall world was incredible, with an atmosphere that instilled fear as I progressed, especially at night, along with plenty of exploration for me to have as I went through all kinds of locations looking for loot. In terms of weapons, I found that they were very realistic and provided their own challenges to the game’s combat against the tough enemies I would come across. The weapons’ jamming brought a whole new level of fear into the game.

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Nov 11, 2025

Dragon Front: Adventures is an interesting and fun card-battling game that I found to keep my attention throughout my playthrough, but there were moments in which I felt bored due to getting stuck in a loop of combat. The overall world of Dragon Front: Adventures is very well detailed, with plenty of secrets hidden along the various locations that the player can explore on their different runs. In terms of characters, there are hundreds to collect, whether they be the captains or simple infantry, each with their own unique designs that provide plenty of replayability.

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Oct 29, 2025

When it comes to Orbyss, I found the game to be incredibly fun from start to finish; even though I found myself struggling with certain puzzles, the rush I felt after completing them was fantastic. The world of Orbyss is something that stood out to me, as it didn’t rely on massive, showstopping scenery but just relied on simple beauty that could capture the attention of any gamer. One of the best parts of Orbyss is how it is friendly to all types of gamers, thanks to its accessibility and hint features that provide players with enough guidance to progress through the game, if they need it at all.

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Oct 23, 2025

During my time with Farthest Frontier, I found it to be a fun and relaxing game that allowed me to slowly piece together what I needed to do while also creating a beautiful cityscape from the ground up. The overall mechanics of the game were relatively simple, with very little to learn throughout my entire playthrough. However, there were a few moments when I found myself confused and struggling to understand one or two mechanics. The world itself is wonderful, with numerous landscapes and locations to choose from, each filled with incredible detail.

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Oct 7, 2025

My overall opinion on Silent Hill F is that it lives up to the hype that the Silent Hill franchise has built up over the years in all aspects, whether it be combat, exploration, the world, or especially the story itself. Although each of these aspects is clearly handled with care by Konami, there are a few flaws in certain aspects, like expecting the player to have knowledge of certain aspects of Japanese culture beforehand, and a few others.

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