Hayley Louise
Dollhouse: Behind The Broken Mirror felt like someone attempted to make a horror game who didn't know what made them scary to begin with, and then didn't show it to a single person for feedback before releasing it. The story is all over the place, and any lore you get throughout the game is hard to make sense of or connect to anything you have already learned. The enemies are obnoxious in number and any possible threat or fear goes out the window due to the sheer frustration that they instill. It feels like a bunch of half-baked concepts and locations thrown into a pot and left to boil for way too long. The flaws in the gameplay and overall functionality bleed so far through the experience that it felt like a slog, and the scariest part was the fact it took 8 hours to finish.
While Waiting is a wonderful game about time wasting, and all the fun and creative ways in which you can do that. Sometimes all you can do is sit and wait, and sometimes that gives the most rewarding outcome. Sometimes the most important thing you can do with your time is nothing, as long as it's with people you care about. Living life, being with the people you love and doing the things that make you happy is never a waste of time.